There is indeed some faulty coding here.
Skills such as the Lamia's and Dragons' continue on after the counter on their skill is up.
Furthermore, the wizard's Healing skill may remove the icon, but it doesn't clear the board of any negatively effected tiles. This is just a severe lapse in gameplay etiquette.
This whole game should be restructured so that monster's weaknesses follow a natural structure wheel. E.g. Purple takes 50% from blue and red, Blue takes 50% from green and purple, etc.
It would be a lot easier to play if I didn't have to check the weaknesses chart with nearly every move.
Only two things wrong with this game:
You need to reselect your weapon on each level.
There are links all over the play screen that you're constantly clicking on.
I love it overall.
Level 24 needs some serious work.
One can do the same thing again and again and produce different results each time, and since it requires special timing (that the red button is supposed to achieve for you but often doesn't) it is nothing more than tedious.
You should tweak this so the body parts don't constantly bump into one another in midair.
The extra life doesn't work once you've encountered the boss, even if you made it all the way there without using it. This is silly and makes this already tedious game even moreso.
Unless I'm missing a secret, this game is incomplete. The opening screen shows 28/30 red flags complete after defeating the boss, which doesn't entirely make sense when you also have every achievement and have completed every side-quest, and doesn't make sense in the first place if there are 15 quests, and 28 side-quests.
Once I got the boss down to zero health and he turned out to be my first encounter with the "Enemy killed doesn't go away so you don't complete the level" bug. Then later I got him down to 1/3 health and it said I completed the mission.
So...I guess this evens things out?
I like to be able to continuously hold the mouse button or spacebar to shoot my manual snowballs so I wouldn't have to worry about hurting my fingers, or re-aiming. These seem more like idle-mechanisms anyway than clicking constantly.
"I always love it when a game requires the use of specific objects in specific ways" says no one. Why can't I use a crowbar to open a balcony window? The world may never know.
I can't seem to get the candy out of the television screen, and the game isn't giving me with the usual "You have restart because you're out of options" prompt.
I can't get over the fact that I can't actually tell how much health I have. Even when it says that I've failed the mission, there's a fair chuck left in the bar.
haha, i will!