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sgtdroopy's Comments

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Race The Sun

Play Race The Sun

Dec. 06, 2012

Rating: 6

One of my favorite things about this was the quick turnaround between death and restart. With the explosion death update, it looks cool, but takes waaaay too long. Also, tris should still give you more points in the higher region, and this should be multiplied by the multiplier as well.

Furiosity

Play Furiosity

Nov. 28, 2012

Rating: 84

I like that you created this game as a project for a "Make a game that isn't your style" kind of thing, but it still feels like a Bonte game.

The Visit

Play The Visit

Nov. 09, 2012

Rating: 1

Quick restart, please? Also, I see no reason why there isn't a mute button.

They Took Our Candy

Play They Took Our Candy

Oct. 23, 2012

Rating: 1

I got to wave 18 and had 12,490 pieces of candy when I lost. This got 31,000 points, just as a reference for potential hard badge getting since the game doesn't give us score updates. :)

Rogue Soul

Play Rogue Soul

Oct. 18, 2012

Rating: 9

I think this game would be better served with a better double jump mechanic. I would support something akin to double jumps reloading over time.

Legend of Pandora

Play Legend of Pandora

Oct. 16, 2012

Rating: 1

Why do developers make games that don't fit on a 13-inch screen?

Death vs Monstars 2

Play Death vs Monstars 2

Oct. 13, 2012

Rating: 1

Severely disappointed with how quickly you can get all the upgrades and itjust turns into grinding.

Turbo Golf

Play Turbo Golf

Oct. 11, 2012

Rating: 14

Especially in a race, I would expect someone to start chasing their ball as soon as they hit it, not after it stops rolling. -.-

Farafalla

Play Farafalla

Apr. 03, 2012

Rating: 0

You can do so much more.

DuckLife 4

Play DuckLife 4

Mar. 03, 2012

Rating: 7

I always support making WASD usable instead of arrow keys for those of us who are left handed or having broken arrow keys. Just giving players multiple gameplay options is always nice.

BasketBalls

Play BasketBalls

Nov. 16, 2011

Rating: 3

This game would be a lot better if the screen didn't move constantly and aiming actually possible.

Color Infection 3

Play Color Infection 3

Jul. 17, 2011

Rating: 3

Level 20 is definitely possible. As with every other level, you just need to consider the use of the bombs and pink pieces. :)

Ultimate Assassin 3

Play Ultimate Assassin 3

Jul. 06, 2011

Rating: 0

The whole idea of the guards' line of sight increasing as you move is clever, but ultimately broken. Since you can't do a darn thing when you're not moving, they might as well always see that far.

Color Infection 3

Play Color Infection 3

Jul. 04, 2011

Rating: 4

Oh my goodness! I've been waiting positively ages for another game from you. I'm so excited.

Villainous

Play Villainous

Jun. 30, 2011

Rating: 3

Cleanse aura doesn't seem to do a darn thing 95% of the time. My units are still getting hurt from bog a great deal of the time.

The Last Survivor

Play The Last Survivor

Jun. 23, 2011

Rating: 2

I experience a short interval between pressing the key and jumping. This makes levels much more difficult than they should be.

Soundmemory

Play Soundmemory

Jun. 18, 2011

Rating: 0

You could stand to make the sounds shorter.

Ragdoll Cannon Four

Play Ragdoll Cannon Four

Jun. 09, 2011

Rating: 1

It's about time one of your Ragdoll Cannon games got badged. :)

Castaway 2

Play Castaway 2

May. 31, 2011

Rating: 5

This character needs to learn to scoot around corners when he's right on the edge.

BlueBlox

Play BlueBlox

May. 31, 2011

Rating: 4

These physics are not correct. Clicking the same blocks in the same order can produce different results in this inert vacuum world. Close though.

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