I spent $2 at the casino and made the front page of the paper for having a gambling addiction. If the town is that overly judgemental, why even have the casino to begin with....
It would be really good if you could hover over any craft item and it would suggest a floor level or monster where to obtain it. This happens for items dropped by bosses, but it would be good for other items (like fire plume). This is especially true as the wiki isn't 100% accurate about this kind of thing.
If I am trying to craft an item and I have a hero that is holding a lower tiered version that I need. It would be nice to be able to just craft it without having to go into the equip/unequip page, then back to the guild. Just a simple text box "your hero now has no weapon" or something is fine.
I think that rallying your mills/mines should produce more than 7 resources. When it costs your 1000s of resources for most things, what is the point of sitting there rallying? Rallying for 15mins basically achieves the same result if you do nothing for 15mins.
Lol, if you are trying to throw the plane and it crashes your browser (not throwing backwards) go make yourself a coffee and come back. The plan will stall, unstall it, and then the plane will fly forever without moving for some reason. Currently flying at 3km and still going!
It's good to see the devs responding here in the comments, and they do generally listen to the players here on Kong. But I really wish they would respond in the forums where the real discussion is. The rally idea was brought up months before Zyzook's comment, but was only noticed by devs recently. There is a lot more going unnoticed I think.
This is a really great idea!! Although I think it is more "endless tower defence" than it is "idle tower defence." I think there needs to be more incentive to let the game run on its own. Maybe buttons like upgrade all towers 1 level (which the game calculates cost), maybe a power boost to all towers when you return to game (leave the game running longer = bigger boost when you return). I don't know just things like that...?? Might not like the ideas and prefer it the way it is, buy thought I'd mention them :) Once again, cool idea!!
It seems as though the unused workshops are there because dear old Grandpa has gone to write demo music for the Casio Keyboard company. Very nice game though, glad my badge hunting brought me here.
It would be nice if the item shop would produce something that could make the grinns walk around town faster. Then rallying would only take a few minutes compared to about 20-30.
The game would probably be ok if someone actually translated it a bit better. I managed to pass a few levels, basically you have to click on "props" and then use the object somewhere on the level. The cat says strange things that are basically no help. I'm now stuck as I am using the watering can (or spray bottle depending on who is translating) on a plant, but I can't get anything else to happen. Music is not bad in it however.
Great escape game, I had to use the walkthrough just to learn how to use the valves and find the last hidden failsafe switch which kinda sucked. Apart from that, as I said, great escape game!!