If this wasn't an obvious "moneywhoring" game as ISoulreaverI said, this could be quite a good game. I like the wall run and hump mechanics but would have needed to play for HOURS to unlock that ability. As such, it makes a mediocre game seem just wrong.
WTH is the helmet for? It says to stop you getting hutrt when colliding with hostile birds but it doesn't work. If it did, why would there be an upgrade for it? Or why bother buying extra hearts or less bird density?!?
if youre gonna put THAT many costumes, you need to do the RPG thing and show me what my equipped item's stats are when I mouse over them rather than finding them on 8 pages.....
Cute concept but too many issues to otherwise recommend.
Notes seem to drop at random while a connection to the music would have been better.
I am unsure when notes are able to be picked up or not.
More variety in powerups would be better. Having a big cursor also means more chance of catching a red not. Purple powerups are okay as while they are VERY strong, they're also very brief.
The spinning playfield is disorientating and seems only to add challenge but is tolerable.
PLEASE provide better instructions for this game!
Too many problems to try to recommend this game:
Poor translation/grammar, no explanation of what powerups do, too much text on too small a screen, enemies teleport in randomly making them unavoidable AND prior warning is misleading, constant need to mash W, etc.
Too many bugbears to recommend.
The first barricade slows you down WAY too much.
The puker kills gameplay by destroying any people to eat and keep you going.
Would be a perfect game but for 2 things:
1) Every time I flip, my racer slows down.
2) If you jump too high, you hit the ceiling and get disorientated.