I got enough fun out of this in the first few minutes to give it a 5. I was reluctant to play it because I thought another idling flight game but this is great!
To me this is what a flash game should be. Fun, not too involved, polished, easy game play that you can get straight into it and experience the mico world the dev and des created. Nice. 5/5
I'd like to play the levels through where I have a large focus sphere that never shrinks but the whole thing is timed. So I can run through fast and furious as possible. I did find the game some what frustrating, swearing I'd do just this one last level then quit. Lucky it was the last level in the game. Fantastic programming and amazing concept btw full respect for that aspect.
I'm very impressed with the game engine. Very impressed with many of the graphics as well. There seems to be a gap where the developer and designer don't mesh. Clearly the graphics are top quality (so design is 5/5) and it runs very well (so develop is 5/5) but then there is a stack going on that is just impossible to understand like much of the dialogue, who's attacking who, what the potions and attacks are doing etc. I think the game play could be more like say Baldurs Gate (without losing the great unique feel this game has), certainly the game engine and graphics are better and whoever came up with the plot has the creativity. I'd like, not a sequel, but to see this game's mechanics tweaked a little and an entirely new game made. I honestly think that would have the potential to be in the top 10 games on Kong ever.
Bravo! This game transcends into being a work of art. Not just graphically but emotionally as well. The design and development of this game is something to be proud of but creating the feeling this game produces is even more laudable. Kudos to all of you.
I just can't beat the Colossus. Once it starts advancing I cant seem to be able to hold it long enough to inflict lethal damage; not with walls, regenerating Golems, Death, Black dragon, White wolves; not with spamming small units at it; nothing! any one got any ideas? I'd appreciate someone sending me a message. All units upgraded.
If this is your second ever game you are going to be an AWESOME dev! much respect to you. "Much great effort is lost but for the want of a little more".
I am surprised by the low rating of this game. I am not a big 'spot the difference' person but I enjoyed this game. I suspect that perhaps the younger audience does not appreciate the black and white theme or it is simply less appealing to those who regularly play spot the difference. Whilst there was a definite style to the differences I did not find them overly hard or simple. All in all a decent game with a nice original presentation; clearly not for everyone though.
There are two tactics in this game: you can rotate around holding the fire button OR you can rotate around the other way holding the fire button. Do that for a few hours and you've finished the game. Congrats now go play something fun like bubble tank!
I want to read the story. It looks like it might be a good one. But I need to be able to click through it. The 'dramatic' pause each time is too much! Great game; programming etc is flawless just needs to address the game play issues mentioned.
I's trials include testing and innovative tasks inducing interest in this totally titillating idea. I'd invite all individuals to immediately indulge in it's inventor's incredible inimitable idea.
I was a bit disappointed after putting in my real money to find that all it did was open and option (elite) for me to spend more money. I think it's reasonable to charge per card or to unlock the feature to buy cards (preferable) but not both!! Keeping in mind that this is competing against a large collection of free games.