um. i clicked the box for like a solid minute and nothing happened.
so i looked at the upgrades and saw there was one that upgrades the chance of a coin to drop.
1%?
uh.. this is stupid. it would take almost a 100 clicks to get a coin... wtfff???????
stupid author.
no way to view inventory?
no use for lower common ores you mine?
really stupid folder/list system for planets. why was that even necessary? it's not.
overall this is a 5/10 for me.
Press Q to open inventory (everything you need to know is detailed in the Instructions on website). You can use ores to provide gameplay boosts that can be bought in the shop, or convert them to cash. The planet list & folders is there to help the end-game players organise their planets more efficiently, but I agree it needs some major improvement for it to be of any use.
lol even hard reset isn't clickable.
ok this game is completely broken and you never respond to comments pointing out flaws.
you're a bad game developer and your community interaction is bad enough that i intend to follow you around during your career and let people know whenever you work on something how you treat your players.
the money bonuses getting more expensive on each reset is fine. but having them be the same on a given play is a design flaw.
in other words, the total amount you pay for money bonuses should not depend whatsoever on when you reset. that just makes the game stressful and makes me want to sit there and gather money forever and never reset.
i don't like that and it goes against the nature of idle games completely.
uhm... i have data and interns buttons in the lower left.. are there supposed to be more? it doesn't look like it there's a pretty big gap between the bottom of interns and the bottom of the window..
but i can't seem to progress i'm just buying lots of interns and cells and production upgrades.
i can't do purchase bonus or marketing upgrade... because my max influence is 1000... and you need 1500.
you should probably do a quick run through of your game and make sure that it's playable past the first few minutes before uploading it.
energy system is stupid. and it's too tedious to have to click for most of your money at the start. that phase should be over sooner.
also, your cash for energy mechanic? that disgusts me and i will never play anything you make ever again. and i'll see to it that /r/incrementals bans the user you made to plug this game.
you pretended to be someone who came across the game you disgusting slime.
it's stupid that the later companies don't necessarily make more money than previous ones.
the new clothes one is absolute trash compared to the orchard and the music studio.
this is a terrible game. you don't get a minute at the start of the level to size it up and figure out what you want to do.
level 2 is stupidly hard.
the whole flow of enemies through levels makes this way too hard. you have to spam every ability and meticulously replay levels till you find a tower layout that works and even then i was only able to get a silver on level 2.
i won't play this further and neither will many others. i'll see to that. contacting kong staff right now.
OH. MY. GOD.
i clicked the roving squid link in the icon in the upper left.
and OH. MY. GOD. it loaded a new page.. inside the unity applet.
there was no way to get back to it without hitting back on my browser and reloading the game.
oh. my. god. this author is an absolute jerk.
and there's no explanation of what the icons next to the things u buy in the portfolio do. some type of employees i assume but when i buy them the income from that property does not increase.
no explanation. you can buy them then hit the minus and plus again.. and it puts it at 0 and back to 1 and charges you again
and no mute button.
oh. my. god. i am going to make sure people hate this developer on /r/incremental.
To sum up the good suggestions:
-Starting money receive PPI bonus to save a ton of clicks after each reset
-Mass Buy button (not just 1/10/100 but "max" as well)
-Balance stage 3 so scouts don't end up being the only thing worth buying
-Total money per second counter
-Bigger difference between button that you can't click to buy and button that you can
-Stage 4
These are just the suggestions that don't require changing any underlying mechanics.
Second raid is too hard. And I still haven't heard back about whether the skill books stack on a single raider.
Either way, I'm level 35 across the board and basically 1 or 2 shot everything in Pabulum Pit but I can't even get past the first boss in the second raid and I see there's a dragon there I'll need to kill as well.
Scaling is off and I can't believe this Pit is the highest farm.
It is utterly absurd that we can equip a skill book on a class that doesn't even benefit from it.
And then when you want to remove the skill book... even if you could remove it, that's still stupid.
Now I have a mage's skill slot wasted with a projectile attack skill book.
Additionally, I wasted the book as well, though that's not as permanent a problem.
This sucks and I feel like my game has been ruined.
Thanks sharpnova :)