3/5. The concept is great, but it just feels much too luck-based. Also, Challenge mode is really dumb IMO, since it's far more about luckily getting the right combination of games than anything. Finally, I'm not a fan of how slow Standard mode is to pick up, and then how quickly it gets ridiculously hard; it would have been nice if the games were introduced more quickly, but did not increase in difficulty at all until all 6 were there. Still a fun game, though.
4/5. 18 and 20 were brutal; I actually found 19 much easier (took a few minutes to realize what the opening moves had to be, then the rest fell into place immediately). Loved level 20, very well-designed puzzle. My biggest issue was the interface; only two teleport colors was annoying and clicking seemed unresponsive. Great game, though.
Quite a fun little game. One balance issue: why are the gold rewards from the cave monsters so much crappier than the rewards from bandits? After you kill the cave boss there's zero reason to go there again because the forest is both safer and has more gold. Also, it would be nice if Adventure mode went a little quicker; maybe make the princess walk faster? Again, fun game. 4/5
4/5, Quite a fun little game. Scored over 9000; saved myself from a vowel-spammed board in four letter minimum mode by clearing the board with "insidious", which felt pretty pro XD Five letter minimum mode is bloody impossible for me though.
This game is just awful compared to Four Second Frenzy. Frenzy's games were almost all reasonable IMO; this game has a whole slew of microgames that are either glitchy/broken (e.g. "Space to dodge" is 100% impossible if the guy decides to shoot at the very end of the 4 seconds; it doesn't register your dodge) or flat-out stupid (e.g. "Differentiate", which has the same answer every time and is utterly impossible to actually solve in four seconds even for a college math major). Not only that, but the boss threw mouse-games at me despite the fact that I was playing arrow + space games. Frenzy was fantastic IMO; this game sucks. 2/5
It's a nice story for sure. Would've liked it more if it had a greater number of more difficult puzzles; also, I didn't really like the last level (the solution felt really...janky to me). 4/5 for a moving and nicely artsy experience, though as a game it's not quite 5/5 material for me.
Honestly, I didn't enjoy this game at all. The game was really inconsistent in terms of whether it was lying to you; I hit the "restart" button thinking that it would let me continue, but no, on THAT screen the buttons actually do what they say they do! Also, the platforming was either trivially easy or difficult in a really dumb way (like the last spike that you have to throw at a wall, forcing a suicide restart if you miss); not a single one of the game's platforming challenges was at all satisfying to complete. 2/5.
Nice game. 4/5, would be 5/5, but there's just a little too much randomness in the game for my taste; the fact that a decent strategy for the harder difficulties is to reset the game until your starting configuration has 12 surrounding zombies instead of 50 is just dumb IMO. Also, making you "unluckier" is a HORRIBLE way to implement a harder difficulty setting in a game and you should never, ever do it.
A great concept and generally good level design, but some bugs and the repetition factor were a little annoying. Once or twice, I had a good setup and was on track to winning, but then all of a sudden one of my 'past selves' decided not to pick up a crate they were supposed to, despite absolutely no interference whatsoever from my current self. On that note, you should REALLY be able to go back just one "self" instead of having to restart everything from scratch when you realize the "past self" you just did was wrong (but the other 3 were fine). Also, a couple levels were just a pointless repetition of stuff that had already been done, like level 22 and bonus level 5.
This game is fantastic. The puzzles are really expertly designed, so that you KNOW when you've figured it out, but getting there still isn't trivial. I also like the various new mechanics that get introduced, especially the Magic Orb. 5/5, one of the best puzzle games on the site for sure.
Neat concept, but had some problems with some levels. Tip: when you design levels, NEVER make them so that they require clairvoyance or luck to complete on the first try. 3/5
A nice launcher game that goes through good effort to make sure that you're actually playing the game, as opposed to just watching a bunch of random events. I definitely like the Nanaca Crash style of allowing regenerating downward boosts instead of just finite upward ones like some launchers. 4/5
The game is fantastic with the normal ball. Bouncy/Super Bouncy mode are really just no fun at all, though, IMO; it's like the whole game is about this awesome sense of control you finally get after playing for a while, and then come the "harder" modes to totally break that sense of control just send the ball flying in some direction whenever it touches the line. 4/5, probably would have been 5/5 were it not for those horrible extra "difficulties".
Really awkward difficulty curve for me; every mission other than 13, 23, and 24 was quite easy, but 23 was incredibly difficult. I thought 24 was just stupid, as it seemed to be far more of a micro skill test than a strategy test (as the main challenge seems to be "can you click on upgrades for a lot of pellet towers really really fast). Also, I hate Sprint mode (or at least SA4); the game is just ridiculously tedious when you can't skip waves. Okay game, but often more annoying than fun. 3/5
Love this game. Nice music, fun/fast gameplay. Only issue is that "catch 4" is really dumb and seems luck-based, which makes Sudden Death mode not really fun; 5/5 nonetheless.