Why does farming for End Stone have to be so overly long-drawn and mind numbingly boring? (Which wouldn't be the case if it wasn't so ridiculously rare.)
I feel there are growing surpluses of Asteroid Shards abound. Question is: will anything be done to resolve that? (Currently at 4,228 Asteroid Shards ...and counting.)
Too bad the Pot of Gold Pickaxe doesn't generate clover outside of its designated event. Looks like that thing won't be getting further upgraded anytime soon. =(
Hang on a sec... How is it that the costs of pacts skip from nonillions (10^30) straight to tredecillions (10^42) instead of going onto decillions, THEN undecillions, THEN duodecillions, THEN tredecillions? That's a MASSIVE power/index skip, ya know.
Just so you know, the "Double Rewards" video option you get when coming back to the game gives nothing. Most likely an error on Kong's part, but it really shouldn't go unchecked.
Why is it all the stage themes are exactly the same? (The same goes for the boss stages.) That severe lack of variation just gets really boring really fast.
I'm sorry for that, I still hope you enjoyed the game