110 days, almost down to the last three sets, and I finished bat chunks way ahead of the other two materials because I only fully built the characters I planned to use in the final boss fight, most of which are in that team. Money's not really an issue anymore since everything's already been crafted, so I've been letting them continue while I build up the equipment on my characters with the bat chunks. Once that's done...I guess throw them at whatever's slowest and put the remaining characters on boss fights. Not sure what the fastest time is for hitting 100%, but I think my pace is pretty good.
Actually kind of enjoying level 10 with the museum. I'm nearing the end of the game, and I have plenty of time to craft all of the equipment I need at an easier pace. Definitely misjudged the amount of gold needed, though. Burned through half a trillion already and I'm not even half done.
100 days in, almost have the level 9 museum section done. Late game advice: If for whatever reason, you have heroes that aren't doing anything important and don't need gold, send a team after bosses so that you can boost your boss trophies. I had too many items to start a new set and didn't have anything in the material group they were working on, so I decided whatever improvements I could get on my team would speed up the material gathering.
@knives New characters and playbook side quests are bought in the market. Complete the quests in the town's expedition center to unlock them. Once unlocked, you can choose what playbooks are being used in the adventure section when picking characters by first selecting the character, then clicking the button in the upper right part of their picture in the party section to see playbooks.
@Naud1234 Yep. The museum does create a bonus, but I think it opens way too late in the game to be tremendously useful. I've already beaten the final boss, so I just have two level 10 items running on sell all while I forge one of each item that uses a drop type. Donations speed up my forging, and thus my income...but it would've been so much more useful early on to have somewhere to dump all of my hard work.
Trinkets keep disabling on me when I leave the game. I have enough gold to complete the research (1.37 T) yet it keeps disabling when the passive cost is only 145 M.
@ANBU0313 a cursory glance tells me why. They've posted 13 times in the last few days, most of which is just random information about where they are in the game or a passing thought. There's useful information in some of the posts, but people will mark a good number of them negatively by seeing it as spamming the comments. Personally see it more as excitement since it's actual game discussion, but some people don't need more than a number of posts in a period.
@junior555 They've started putting out more badges lately, and idle games seem to be getting the most attention. Crush Crush has even more than this one does.
@Frakir13 The devs added cloud saving to prevent this, but it has to be done manually.
@FSeven Setting the playbook in the Heroes section doesn't seem to change it for the adventure section. Once you set your heroes for the battle, click the button on the upper right of their pictures and change it there.
@Larpskendya That probably works better, honestly. I have a habit of wanting everything running at once and letting it go until the next day, but it's not always the most efficient option.
@Larpskendya As someone who has done the same, I suggest hitting 1000 resources with your other two teams and pulling them off their adventures for expeditions. Otherwise they're just spinning their wheels.
@Rhand honestly, I just throw in the best equipment recipes and put them on sell all except epic. The next day I usually have some epic gear to equip and a ton of gold.
To anyone annoyed that Quill's favorite stat is the last one to unlock despite being the third girl, you're gonna love finding out that Ayano requires level 60 in three stats to finish, meaning you'll finish the next three girls before getting her done around the same time you finish Pamu.
@archerbob The game's been around for awhile, and people like myself beta tested it fully before the full release. The saves were still good after the beta, so most of the achievements were already good to go. I'd have all of them myself if I had kept playing after 2016.
@nathanielgair761 My best guess is she's a stumbling block to test your reset strategy. Early on, I'd kick Quill along to unlock Elle, but after a certain point it's faster to just unlock her through Cassie.
@ALXZANDER that's because you haven't unlocked the lucky hobby yet. Hobbies directly affect passive affection as well as how much talking to them is worth. Basically, focus on unlocking Elle and getting her to the point where she requires the casino job so you can unlock all of the hobbies.
@BarryOgg Had to look back through some stuff, and found I was mistaken. She actually eats reset boost until you reach lover status with her, so using diamonds for an increase in boost is a good move. She'll eat 440x reset boost overall, but will give it all back upon reaching lover status. She does require a diamond for her last level, so it makes me wonder if I'm remembering a prior version.
@yvesson It's possible to load from the More menu, but if your browser regularly clears cookies you should manually save each time. My 2016 save was still available, and I'm not even using the same computer.
Alright, since the game got badges, let's go over the basics.
1. Reset once things are basically stalled out. I shoot for at least a 1x increase, but to each their own.
2. Only raise Quill to Frenemy to unlock the wisdom hobby, then ignore her until you unlock the luck hobby.
3. Don't waste gems on time blocks, skip resets, or gifts. There's a limited amount of gems unless you're willing to fork over some cash, and if this version has the Dark One in it you'll need gems to finish her.