Love the game. Still playing for the ingame badges. My team was composed of Josh the leader and Selene and Ray as members. Josh and Ray have nice spread attacks and passive abilities, and Selene's healing bonuses are too good to pass up. Erica has the best attack power and the splitting arrows helped for spread through most of the game, but if the boss isn't right in front of her, she isn't hitting anything. Glenn was probably the weakest all around. Low attack and health, slow fire rate even when maxed out, and one nasty flaw in his super power...you have to get close to an enemy to do damage with it, and they can still hurt you up close. The story was a bit weak. I was hoping to have the characters a bit more fleshed out and some more information on everything going on, but seeing as most shooters I've played of this style have even less story than this, I'm good with it. It's an idea for the next game, which I hope you will be looking to make.
To anyone going all rockets and needing a ton of cash, slap on three coin magnets and do area 4-1. Walk away with 30k each time I do that stage. Shift does work in this game, but it only drops you one speed category. You don't really notice it in a fast ship like the interceptor, but it's pretty obvious in an average ship like the tactician. Emergency Device works, but only at the beginning of your secondary fire use. It has a cooldown timer on it, which I can only guess at, but it's less than ten seconds. If it didn't have a cooldown, the tactician would be able to avoid every bullet standing still because of its high energy and regen. Also, scraping accessories don't really give you as much as you'd hope considering the risk, but can help out a lot against bosses, since you're already scraping like mad.
The hidden extra slot on each ship's modification and weapon sets actually does work, and the easiest way to check this is by slapping Emergency Device or SETA Device in there and using your secondary fire, or a weapon you don't already use.
As for ships, the interceptor does have some serious firepower, but the tactician has something even more useful. It's the only ship with high energy and recharge rate. Granted, it's weapon slots are the worst and the scout can get just as many accessories, but all of those accessories that can save your life require energy to use. Slow down time, pump a TON of lead into a boss, turn bullets into coins...I didn't miss the firepower of the interceptor that much.
Joyride in a UFO. At this point, I'm wondering why clearing my record was important. To Nicklovia, the easiest way is to wait until you're near the end of a section and see that both sides have four lanes. Swing into the furthest left lane and stay there, because you'll hit the exit and cars won't be heading into you. Of course, the second you get back onto the highway you'll be on the wrong side, so don't take something that can't handle a head-on collision.
Heh, beat this on Newgrounds, and I was able to use my 100% completion save over here. While I'd have no problem playing it all over again, the simple fact that I can now skip all of the completionist stuff the second time and just play it how I want makes it amazing.
Not sure why most people are going for pulse or laser, the fully upgraded bullet set worked a lot better for me than either of those. Since I kept myself at the bottom of the screen (except during missiles), I was getting maximum damage due to all of the splits. Pulse seemed weaker to me, even fully upgraded.
Also, to Bayne420, the protection buff does work, you just need enough mysticism for it to actually take effect. Click on inventory, then click buffs. This will show what purple buffs you are actually recieving and what the caps are for them. If your buffs are more than what you can get the bonuses for, you obviously won't get the full effect.
There are a few things that don't work quite right, and I've checked them out for consistancy first. The learning buff is actually counterproductive, at least in large amounts (smaller amounts got me mixed results). I had a combined total of 105% on the learning buff, and couldn't get a single level gain for three dungeons. I took it all off, and gained a level in something every fight.
The other is that the last charge for a teleport bag doesn't hit the item you click on. It hits the next item that sits in that spot because the bag dissappears during the transaction, not before and not after. I found this out when I tried sending a bow home and lost my potion of harnessing instead.
Fun, but hard to keep playing over time visually. Half the time I aim for the mutated zombies just to get something else to look at than the road. The biggest pain is when you can't see any part of the car on your screen when it hits you and sends you flying to the side just as hard as when you hit it head-on. If I can't see the thing, the most that would hit it is my side mirror.
Starscream4321, the game tells you that you can't punch zombies. That's the point of the firearm upgrade. Punching a zombie would probably infect you. Blockdoode, the car flies sideways because if the game followed physics, you would be deadstopped or dead with most of the objects you hit. Hitting a firetruck with a sports car would kill you, so your car skids to the side instead.
And yes, DigitalJihad, you can unequip your gun by clicking on the equipped gun. You can also remove your special component. I removed both just to be safe and got the Pyrotechnics medal.
Heh, mine is nothing but bones and still alive. If you rip off everything but the torso, hip and head, you can razor him down to nothing. Paint seems to make the flesh come off with less health loss.
DruidPrince, you get the hardclass medal by beating all of the player packs in classic mode. Devo, you also press shift to swap vertically between the white and black areas, and press ctrl to change characters when you find other allies.
It's incredible how much people whine about this game being hard. Of course the game is tough, that's the whole point! If you are really having problems getting through a level, use the enemies against eachother. Any attack they can hit you with, they can hit each other with. Hell, that's the easiest way to beat Mindchamber and the zombies that wadolf summons.
Rane75, that's your own fault, not the game's. There is a note in the top left corner at all times that will tell you if you have: A loaded gun; are reloading; or if your gun is disabled due to a failed/completed mission. Its not as if the tape was running around like mad and you couldn't look.
The game was fun, but I thought that it didn't make any sense that people who worked with one another and knew there was a killer on the loose could see their buddies freshly killed bodies (walking in after the fact) and not react. A few seconds to stop, look at the body, then run like hell would be more realistic.
I find it amazing that people believe this is rigged in the opponent's favor. I've pulled multiple 1500 point rolls end to end gaining over 6k in one turn, and I can easily predict the outcome most of the time in my favor. If you find yourself losing often, stop rolling every chance you get and start banking more often.
Well, that's odd. She has 245% and the game won't end. Everytime I tell her she is ready, her rating goes up. She's over 1000% now. Apparantly I glitched it when I turned on the yellow data gem again right as it finished.