Actually a really enjoyable game, but Vessels are far too cheap and money has too little ways to spend(I got rich man ending before guildmaster ending, which I actually seeked) It's also sad, that you can't take poor people with you, when your ship is full(Which it has to be, when you want to capture cities and even then it's hard, I made sure to have everyone in my team have max acquired and natural attack/defence) also selling weapons is annoying, since your inv(exspecially during delivery missiona) gets spammed quickly with enemy remains.
I think the music is a remix of "Dark Impetus" and, embarrassingly "Dearly beloved". Both Kingdom Hearts. But Honestly! THE SONGS NAME IS "DEARLY BELOVED" :O Suits the game totally.
There is SFH2 on Armorgames, but I think, it's Armorgames exclusive and also not really worth it. Graphics are over the top, level system is weird, story is weird and enemy difficulty is no longer affecting their skill, but only how long their aimbot times overweigh compared to their completely idle times. And it's unjustifiedly laggy.
Missiles are too expensive. You need 5 missiles(600) for one strong bunny(~550) Of course you can hit multiple at once, but, seriously, three minigun shots are strongher than one missile.
The melee attacks are awesome, but the fact, that you can't use them actively sucks. You always have to rely on your character. Sometimes he chooses to attack and kill three at once, sometimes he just punches one of them and sometimes he doesn't act at all.
This game is already so sad. Very sad story, sad music. After playing "Fixation" and then this game again, I nearly had tears in my eyes. Next time I played, I had. No Sequel, nothing, just void to fall into... so sad. :'(
That poor child will be traumatized. No matter how hard we try.
To escape the nightmare, we need all the badges and these include the "traumatized" badge.
Haha, I wonder, how many people kept jumping into the giant worm, because they didn't figure out, that it only comes, when they try to jump...
The music is unbelivable. I could spend hours of Desktop work with one of the title themes or the ingame music.
I just found the hiden message of this game. The demons carry children consumed by the sins of their names. Pride holds Nerdooks daughter. Now figure out, what that means?
Nerdooks daughter can be very proud of her dad. :P
And now some philosophy.
When you find 5 clues for the same area, you won't search in it anymore, it would be a waste of time. But in these areas were still survivors. Without your help, they are dead. They died, because you found the fatal clue...ACtually they aint dead then. Not yet. There are 24Ares to discover and 36days to do so. If you think about that, the game does not seem that hard anymore...
And I discourage trying to fight an outlaw without having looked for survivors before. They help a lot.