So which lessons can this game tell us?
Available Lessons:
1. A criminal guy does not make a bad guy.
2.Thieves can be heroes.
3.Running thieves are cool.
4.Life without daggers is F***ed up.
It would be nice to have a combo bar and a zone progress bar.
The first would help a lot timing my attacks and the second one would prevent me form sending daggers into nevada...er...nirvana.
Also WALKING enemies are invulnerable as long, as they're invisible, i noticed that, as i threw a dagger to save my combo, even HIT one, but the next enemy in line was not harmed, just the one after it. Also the first enemy WALKED. Also the daggers, that assassins throw, which can also hurt enemies, can still hit YOU after they hit an enemy, but they're invisible then. I thnk THAT should be fixed.
The ones who complain most, also lke the game most. :D
The bars for Combo and Zone progress are great ideas, thanks ! I'm working on the annoying assassin's dagger bug, sorry for this one. About invincible enemies, the bug actually comes from the sequence creation system. When out of the screen, your dagger can pass through enemies who have been created AFTER the dagger passage. I'm not sure to be able to fix that in this version. Thanks for your nice comment.
Also the 100% Ending is very disappointing. Spent like 2 hours to get the 100% and ALL I GET I A SINGLE DIALOG FRAME WITH "Home at last" INSIDE, WITH EVEN RUNNING THE BOSS MUSIC STILL IN THE BACKGROUND??? Seriously!
Glitches: 1.Self-Deleting map: When loading your file, your maps accuracy will have fallen a lot, also some parts of the map will be COMPLETELY removed: Some random squares in the map and places behind dorrs or stonewalls. After beating the final boss, also the lower right corner seems to be removed.
2.The bosses are extremely buggy: You hear the boss fight music, although there's no boss there(And the opposite works too.) You can even beat the last boss from the entrance sometimes, else you can just jump in a few cm and go back then. The boss will be there and targetable, but not active(Punchbag)
IMPORTANT ISSUE:
The assasins daggers can STILL hurt you, after they bounced off a different enemy! It looks like your character would just randomly fall.
Please fix this, it killed me a lot of times.
Why is this so depressing... :(
And by the way, toby's dream needs to be fixed.
A bomb landed on another and pysics made the second one strike unavoidably through the map. And while i wrte this, bombs keep banging...
Brutes are certainly not gentle...their name already says so, but seriously, he just smashed his axe into a SOULY! O.O
And if see two ways, one has 2 chests and the other one a black captain, i'd possibly take the captain, because your combo score can be worth more than every chest in this game.
The bars for Combo and Zone progress are great ideas, thanks ! I'm working on the annoying assassin's dagger bug, sorry for this one. About invincible enemies, the bug actually comes from the sequence creation system. When out of the screen, your dagger can pass through enemies who have been created AFTER the dagger passage. I'm not sure to be able to fix that in this version. Thanks for your nice comment.