In concept, sure. But this one has a larger game area (two extra rows and columns of tiles), more props, a more detailed and animated background and a whole lot of other refinements.
Well, you do stuff, and stuff happens. It's ok I suppose. But I dislike the customizable nature of the game... it'd be nice if the game's designer had made each level to be challenging in itself, but apparently it's my job to make the game challenging by farting around with experience points and level based options.
So dull. Lots of meaningless, identical 'variety' which has no effect on anything whatsoever, and a map like a huge featureless wasteland of tedium. You probably think you can stand it long enough to pick up the badges because they are so easy; don't. You'll hate yourself for it.
In concept, sure. But this one has a larger game area (two extra rows and columns of tiles), more props, a more detailed and animated background and a whole lot of other refinements.