Well now, I quite enjoyed this. Not much more complex than this kind of game usually is, but certainly enough to make you feel like you're not wasting your time.
Well I do some things, and then I win, but he two don't seem to be connected. Maybe I should be adjusting the difficulty with all those options at the beginning of a level.... but isn't that the game designer's job?
Fairly addicting, but not very balanced. The burst of new enemies at the beginning of a level is difficult to deal with, and you'd need to be some kind of super ninja to hit what you're aiming at with the speed that your bullets travel at.
Yey! More Sugar Sugar! It'd be nicer if there was something here that made solving the puzzles new and different (the teleporters don't really achieve that) but at least it's still as much fun as it used to be.
It turns out that variety is no substitute for gameplay. It's actually quite surprising what a hollow experience playing this game is. It's both arbitrary and facile.