Surprisingly boring for such a colorful game. One of those puzzle games where you look at each new level and think 'I really can't be arsed with this'. I might play it through for the 30pt badge on a rainy afternoon sometime.
Pretty good. I don't really like the cash aspect (any numpty can improve their scores on a level if they buy more speed'n'shit) but unlocking new riders with different capabilities is interesting. Reminds me of Unirally on the SNES. Which was better.
There might be something here. The controls need sorting out a little tho. And you'd get a lot more people playing if you wrote that clue which is necessary for the completion of level 2 ON level 2, rather than on level 3.
Not a very interesting concept IMO. Even if you liked it, tho, I imagine you'd be put off by the slow transitions between everything that goes on in this game.
It sounds like it would be a good idea to introduce resource management into tower defense, doesn't it? Sadly this game doesn't pull it off well at all. It's hard, but almost all of the good strategies I've come across feel like I'm exploiting the system rather than playing the game fairly.