Awesome fun. Awesome music. There should be more to the structure of this game, to hold your interest; but it's hard to complain when actually playing it is such a joy.
There might be a good game here, but it's hard to tell without some balanced levels to play; everything is far, far too easy, except when campaign mode occasionally throws a million enemies at you without warning... this is not the same as 'balance'.
Not so bad! It's no Fancy Pants adventure but it looks like it's worth persevering with. I certainly hope that if I do, I'll get the hang of changing angles without always crashing into monsters.
There's a reason why point and click adventures with completely arbitrary puzzles stopped killing you and making you go back to the beginning a long time ago.
This game is OK! It'd be better, but the implementation works against it. The physics engine produces very slightly different behaviour every time you run it, which makes refining your designs take a lot longer than it should. Coupled to this is the problem of not being able to move your vertices around, so you have to entirely delete and then reconstruct something just to alter it slightly. Also, I can't tell if building supports into solid ground is a bug or a feature. It's no Fantastic Contraption, but I look forward to a sequel.
A huge improvement on Gemcraft 1. Evil towers, traps, and destructible buildings add a lot. Sadly, like Gemcraft 1, there is a strategy which ignores most of the colors of the gems, and carries you through almost every level. Still, it took me quite a while to find that strategy, and it did required some thought here and there to implement. Hopefully Gemcraft 2 will be even better!
Ew, what happened to Karoshi? This used to be a puzzle game you could work out, rather than one with stupid arbitrary puzzles! Plus... not dying in order to kill the other guys kind of... takes away the entire point of the game, doesn't it?