Whats the criteria exactly fr th lord of hell not stomping the ground? Is it flying units? Why doesn't he mind elvish archers then? Does the human titan unit fly? It looks like it does... why was he having a go at that on my last game?
Always nice to see a new TD game with new ideas in it, but this one runs way too slow when there's too much on screen. Took me a few goes to develop a winning strategy for The 101, which was fun, and then HOURS to play that strategy through to the end, which wasn't.
Enjoyed it until the end, when it started to rely on idiosyncracies of it's physics engine in the solution of it's puzzles. Would have been much, much less irritating at this point with some kind of rewind function.
I keep changing my mind about this game. I love the idea, but it can be tiresomely slow on occasion, and when the lag kicks in for having a large amount of vomit on screen you feel like slitting your wrists. There's a lot to like, but quite a lot to hate as well.
I'm finding it hard working out a decent strategy for this. Which is good! I like puzzle games to be a little less driving in their endeavour to kill you, usually, but this one's so good I'll overlook it.
It played out ok, in the end. Far too easy against the computer, which you have a massive advantage over in a power combo struggle. I skipped through the plot for a couple of chapters, but I slowly started to find it engaging and by the end I was gripped by the storyline, if not the game.
Please tell me this was written for a museum exhibit, or something. Please tell me you didn't spend this long crafting a game with practically no gameplay in it for no reason. If the different shots had had different weights, then perhaps more of a puzzly element could have been written into the level design?