Liked it a lot.... no mouse, no physics, and that's all it takes to make it feel really different from 90% of the games on this website.
Awesome tune - Vain Star by Cycerin. http://www.newgrounds.com/audio/listen/112527
Oh, boo hoo, are people exploiting the rules of your game? Here's a tip: try writing a game with rules that don't get exploited. That's, you know, kind of the idea of rules. If your rules don't prevent this, then they are BAD.
My first thought was 'Oh God. It's Epic War'. There's a bit more to it, but it's certainly too close for comfort. I can't stand the Big Gun which is basically there to distract you from the fact that there isn't much to do most of the time.
No, in fact, a bit MORE fun than that. Not quite great, but certainly better than you think it'd be. Nothing innovative but very well put together, and some nice music.
I don't know what I'm supposed to think of this... it clearly isn't the best way of playing Doom, and I have literally no idea how difficult it was to produce. If it was hard, then well done Mr. Programmer on your acheivement.
Very similar to Shift. I like this better - you have to actually solve the puzzles, rather than just doing everything you can do and having them solve themselves.
Hmm. OK, you've disconnected the elemental type of damage from the effect of that damage... why then do the colors of your mages correspend to the former and not the latter? The fact that your mages are now all 'fire' mages or 'cold' mages is unimportant to any but the early planning stages of the level.