Not a bad little puzzle game. It's definately casual, but casual can be good! The only issue I ran into was that arrow key movement is funkier than some of these houses. You can't depend on the key actually sending you a given direction. Controls easily with the mouse, however, so it's a minimal impact on the game.
The necromancer needs work. Actually, more the summon skeleton/skeletons abilities need work. The progress appears to stop at level 5-ish, where you are stuck with a skeleton that does 4 or 5 physical damage and has medium-low hit points. Outside of that, the game works well, and is fun to play.
No badge after beating the dragon. Game is frozen with character shielding and unable to move whatsoever. The game isn't bad by any means... but it does have a bug in it (and resuming leaves me stuck with no ability to move as well). I'm not gonna bother running this whole thing again [right at the dragon] a third time... just to try to get the badge. No achievement in game for killing the dragon also means that I have no way to prove to Kong that I did it. *sigh, at least it was fun to play for a bit*
LoL easy. Shoot anything that will touch you (later half only), followed by anything that drops red lines. Move back and forth across the screen (getting ammo) while doing the above. For the end boss, do this until it gets low, then pick one side so you don't get pancaked. Be forewarned that rollers will come with the boss, so don't hug walls (good rule for most of the later levels.) Also, it is good to note that there is no timer on the levels, so for the easy starter levels don't take anything less than a double kill [ammo breaks even and grow slightly with 2, reduces with single kills]. Following this gave me all badges first time through, with over 500 ammo left at the end. Enjoy your free points!
If you need the badge, and can't seem to get it, here's my strategy: Stay toward the back end of the room. Dodge forward only as needed, and never into a big group. This strategy might not get 100 every time (some runs are rougher than others), but it resulted in several 150+'s in just a few tries.
Heh. Tried everything, on multiple runs. Got the medium badge req's every time... but submit score and right clicking... browser refresh... hitting play again... nothing worked. I'm just gonna call this one a lost cause (It's not even worth the time to play it again and screenshot it, IMO). It's a fun little game the first time or two, but that's about it.
Hmmm... great game, bad badge. Sad that the second badge has issues (had to reload and finish stage 17 a few times to get credit)... but in no way does that detract from a still awesome game. 5/5 and hope to see more like this one.
How to get 3 hours on the wizards: You and red go across. One of you return, it matters not which. Blue and Yellow go across. You or Red return (whichever is left). You and Red cross.
Outside a few issues of annoyance, great game. Hotwire wasn't that bad, but the movement coming in chunks with it made the level a bit painful. Honestly, the biggest issue I had with the game was in the level with the 2 arrow blocks over the spikes. Due to the first arrow's movement field coinciding so closely with the edge of I... I had a glitch where I couldn't get I past the edge of the arrow! Refreshing cleared the error, and I continued on I's fun little journey.
Buzzsaws and proximity mines FTW. (Aka, if you are having issues, put up enough prox's to launch everything, and enough buzzsaws to cover the area. Add a few turrets and lasers and 100,000 is easier than pushing your space bar twice...)
Good sequal, but too short and too grindy for the endgame upgrades due to that shortness.
Also, currently level 8 is bugged for me... I can only get 2 stars, even if I collect 3 and complete the level.
Great game, however, if the catapults destroy the cleric section in later levels, and you get a cleric to place, and no other moves are valid... you end up just watching. Otherwise, very smooth!
Accuracy gets me down. I think that one is more a matter of not caring enough to fidget with the mouse for hours to get it to sit on exactly the point in the center. I can stand playing with it long enough to get good or better on all the clicks, but going any further than that is a pain based more on time than on recognition. Most of the rounds explain themselves... but for multitasking and coordination an explanation of what is coming might be good.
Otherwise, great job with the brain teasers!
Well, it's not ALL luck. There's also waiting in a corner for the guards to desert the target, and waiting for that to happen while the target is near enough to get to, and then waiting while they run around when they find him dead. Basically, the game is all about being patient for the right chance, and a bit of luck. I only had 2 times where guards stopped and stared at invisible me until I ran out of energy, so the RNG on this isn't too bad... it's just a LOT of waiting.
For those who want to know how to Engineer: First, Engineering is a bit difficult to start with. If you go Engineer at the start of the game you will likely have issues. However, once you have 11 points to get the Engineer talent and the top two engineer tier talents you will be able to play this game more like tower defense than anything else.
With the maximum cheap upgrades and deep impact added in, you will be able to clear the endgame stages far easier than with any other path. Rocket turrets will make quick work of everything, even with just 8 or so of them and barricades to line up the enemies.
The game sometimes de-selects anything you have clicked, more so when more is going on, making it difficult to do anything other than watch.
Also, the game is far too easy, and after about 10 levels you can just have turrets covering the whole map.
Ladededado, not so impressive on those fronts.
Ok: First off, gold balance at the start of playing made it balanced around getting the right tower choices... and then I had the gold turn to Nan and I could build as much of anything as I wanted! Bugged?
Second, this game does lag a bit with the map full of towers, and I am running a higher end system. It's not bad, but an option to tone down the effects would help.
Also, did you have to balance it around players getting the armor reduction cannon so much? It's practically mandatory...
Finally, as others have stated, it needs a speed up button. Badly.
Cool concept. The fact that only 1 magnet at a time works is pretty lame (I tried 2 at a time, and it didn't work)... it would make it more interesting to be able to use 2 or even 3 magnets for faster moving items.
Beyond that, yes... this would get repetitive quickly. It needs more effects for extended gameplay.
Horrible knowledge of Bleach term, stupidly simple fighting (just use s and j for the horrid long grinding). Basically, half the game is level grinding, the other half is grinding things for quest... and the only reason I can see to get the Kidou is to get your zanpaktou sets. Honestly you can do most everything with s and j and never get hit...