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Secret Passway

Play Secret Passway

Jan. 20, 2012

Rating: 20

WALKTHROUGH PART 2: Use Wrench on Gear; Take Gear. Go Right. Use Gears on all pegs; Use Lever. Go Forward. Use Block until the cover panels, Use Lever; Take Hammer. Go Down, Rightx2. Use Hammer on Crack. Go Forward. Use Longest Rope (or all of them); Take Black Key. Go Down, Right. Note: Sun/Water/Earth. Go Right, Forward, Rightx2; Use Hammer on Large Stone Block; Take Yellow (Sun) Gem. Go Leftx2, Down, Leftx6. Use Black Key on Keyhole. Go Forward. Take Screwdriver by pillar; Note shrubs: 3>1>2>4. Go Left. Match Bars on Pillar to Shrubs: Click: Top-2x, Next-1x, Next-3x; Take Jug. Go Right, Down, Rightx3, Downx2, Left. Use Jug on Water. Go Rightx2. Use Screwdriver on Air Vent Screws; Take Green (Earth) Gem. Go Left, Forwardx2, Leftx2, Forward, Leftx2. Use 2nd Gold Lever; Use Jug of Water on empty Fountain; Take Blue (Water) Gem. Go Rightx2, Down, Rightx3, Forward. Use Sun on Top Slot, Water on Middle, Earth on Bottom. WIN! :D

The Company of Myself

Play The Company of Myself

Jan. 19, 2012

Rating: 5

I think the last level is his story about how he feels like he's trying to reach her but ends up falling again, and again into a empty pit (of despair) and he hopes to ultimately figure out from his past experiences (of falling clones) to eventually be with her. Very sad..

Speed Escape 4

Play  Speed Escape 4

Jan. 18, 2012

Rating: 29

Part 3: Click Lab Coat Pocket for Gold Key. Go Right; Click on Colored Diamonds for Clue Yellow->Blue->Green->Red; Close clue. Go Right; Move 2nd Shelf, Left Books; Push Button; Take Silver Key; Use Silver Key on Silver Lock (on right); Use Gold Key on Gold Lock (on left); Take Cork; Take Test Tube; Take Beaker. Go Right; Click Colored Buttons in Order Y -> B -> G -> R; Take Red Key. Go Right Twice; Use Beaker on Purple Pipes (not on purple 'beaker'); Use Beaker on Blue Pipes (again, not blue 'beaker'); Use Test Tube on Empty Holder next to Pink Test Tube; Use Green Beaker on Test Tube; Use Cork on Green-Filled Test Tube; Gives Filled green Test Tube. Go Left (gotcha, again); Click Electrical Panel; Use Red Key on Lock; Use Filled green Test Tube on Empty (breaker) Space; Close Panel; Push Button; Exit Lab. WIN! :D

Speed Escape 4

Play  Speed Escape 4

Jan. 18, 2012

Rating: 17

Part 2: Move bucket; Take Battery. Go Right; Move Truck; Take remote; Click battery -> then Remote. Go Right. Go Right; Use Remote on Doggy-Dog; Take Bone from Door; Click Rubber Ducky; Click Ducky again; Take key; close ducky. Go Right; Use Bone on Dog; Take Ball. Go Right; click Sand Castle; Use Tiny Key on Door; take Sprayer Nozzle; Close Castle. Go Right Twice; use Nozzle on Hose; Click Faucet; Note 130. Go Left; Click Door; Enter 130; Click Latch; Take Slingshot; Use Ball on Slingshot; Click near the top of the Tree to Look up; use Slingshot on Kite; Take Key. Go Right Twice. Use Key on Gate Lock. WIN! :D

Speed Escape 4

Play  Speed Escape 4

Jan. 18, 2012

Rating: 36

Part 1: Click Lower Left panel on the Right Window Frame; Take '0' key. Go right; turn on Stereo; Take Key. Turn on Switch. Move books in upper right; Take '7' key. Go Right; Move Trash Bin; Take '4' key. Go Right; lift Left Couch Cusion; Take '3' key; Note password 43770. Go Right; Unlock Fish Cabinet; Take 'Enter' key. Go Right. Go Right; Click keyboard; insert keys into their correct positions; Press 43770 Enter; Note the name: Kyle*527*; close. Go LEFT (Gotcha); open 2nd (from left) cabinet; click safe; enter 527; press unlock; take key; close safe. Go Left; Unlock Door. WIN! :D

Neverland

Play Neverland

Jan. 18, 2012

Rating: 4

Obviously written by an artist with a *crazy* perfectionist streak - he probably thinks the game is too easy because the differences are "Sooooo obvious" that this is a test game.. Beautiful artwork, brutally meticulous differences! Thanks, a lot, for this :) Looking forward to a stellar sequel :D

The Kitten Game

Play The Kitten Game

Jan. 18, 2012

Rating: 7

I spent 2+ hours in the dress-up section before actually playing the game

Outpost:Haven

Play Outpost:Haven

Jan. 17, 2012

Rating: 13

Hrm, 2 lazer turrets and an info pak: I'm sure I can read it before they fire again :) Suggestions: 1) Movement speed. Just make the critters run faster, too, and it balances out. 2) The fullscreen function failed for the movie - maybe make it bigger by default. 3) The 'drag-scrolling' to see challenges is awful. Just put a menu like you did with the weapons. It takes too long to scroll through that I just gave up following them. Make that window bigger, too. It may as well cover the whole screen. 4) Cevgar’s naming convention 5) It's dark, but that's part of the mood of the game - the first time the black version came from a dark corner freaked me out! :D It's more realistic, anyway. Maybe just add a flashlight. 6) Make it more obvious I'm taking damage. I had a critter on me and didn't even know it 'til I died. :) Have the dude scream, or something, the whole time. 7) Make an *amazing* sequel :D Note: We pick at these things because we love the game! Thanks, for a wicked fun game!

Pandemic 2

Play Pandemic 2

Jan. 01, 2012

Rating: -3

Head of CDC: Mr. President! There's a disease thousands of people! Mr. President (all countries): That's terrible! How many dead? Head of CDC: Well, none, actually. It's not fatal, at all. Mr. President: Well, that's good; how many are hospitalized? What are the symptoms? Head of CDC: Well, no one's *actually* going to the hospital and .. well, there are no symptoms. Mr. President: Oh, then, nothing to worry about. Head of CDC: But, Mr. President, our research shows that this strain is highly resistant to Moisture, Heat, *and* Cold! Mr. President: OH. MY. GOD! SHUT. DOWN. EVERYTHING!!!

The Space Game: Missions

Play The Space Game: Missions

Dec. 23, 2011

Rating: 6

WTH are points for? Should have had upgrades to spend points on. I suggest stuff like increased Solar Power generation, faster mining, better weapons, etc.

Protector IV

Play Protector IV

Oct. 23, 2011

Rating: 20

To the Dev: Pleas fix the horrible clicks needed to Upgrade units. Click Unit Tile, Click to Skills Page, Click Upgrade, Click Close - Loop. When you have 5+ units to upgrade, this becomes a *nightmare*. There is plenty of room - put the upgrade box further from the unit. Next, have only 1 page for the units - just make it bigger. Give hot-keys to upgrade 1 (top), 2 (middle), 3 (bottom) would suffice as only 3 upgrades are available at any one time. Also, a hot-key to close the box would be nice (if it's not moved/adjusted from the unit) as clicking on that little X after an upgrade gets old fast. I would also greatly appreciate my units having an XP pool or just use Gold to upgrade as it's impossible to (roughly) evenly distribute unit XP. This causes early units to be tough and later units to blow goats and not deal sufficient damage to enemies to slay said enemies before reaching the end. These flaws force me to believe that you do not play your own games. I hope that’s false.

SHIFT 4

Play SHIFT 4

Oct. 17, 2011

Rating: 2

@Audio complainers: Just turn off your sound if you can't find an in-game mute. @Keyboard complainers: For the love of *all* keyboard complaints for all games out there: Download JoyToKey and set the keys to a joystick/controller you have lying around. I use one that looks like a PS2 controller. JoyToKey is free and works really well.

Starfighter: Disputed Galaxy

Play Starfighter: Disputed Galaxy

Aug. 31, 2011

Rating: 5

Ben: Please change the following issues for the sequel: You destroyed yourself! (Javelin Torpedo) is also no fun. Allow Upgrades to Armor, Energy, Speed, Maneuverability, and even Locking Angle on Weapon Slots. For example, Proximity slot may allow increased Locking angle; Regular slots for energy, speed, etc. That would make the game much more fun; thanks, for reading, and considering these changes. :)

Little Cave Hero

Play Little Cave Hero

Aug. 30, 2011

Rating: 12

Please FIX: Keys will no longer show up in my inventory when picked up from mines. Better, yet: instead of having key inventory for each key tied to each mine; have the door open when the player grabs the key. Have that action use energy (see next request) instead of having the door use energy to open it. REMOVE: The energy/build time requirements - it's a single player game, ads will support your game if people enjoy playing it. ADD: The ability to create Infinite Use Tools - of ALL kinds. Just make them high level requirements/ingredients/etc or something. If you make the game more pleasant/fun to play, people will play it more often and you will make more money. Currently, you are pushing people AWAY from your game. + if you QUIT this game because they did not fix these features. Maybe if enough people agree, they'll fix them.

infect. evolve. repeat. 2

Play infect. evolve. repeat. 2

Aug. 21, 2011

Rating: 11

@Eclecto: Clearly you have a dizzying intellect

Enough Plumbers

Play Enough Plumbers

Aug. 20, 2011

Rating: 18

Plus this if you intentionally killed of the starting plumber on level 22 out of sheer hatred for the little turd missing the red button.. aaaAAAAAaAAaaaGGggGggggGGHHHHHHHhH!!!!!! ..great game.. :)

Mechanical Commando 2

Play Mechanical Commando 2

Jul. 31, 2011

Rating: 3

Survival is a mission. The Red Dot with the Red Ring around it on the small Mars-looking planet. The planet is also the highest planet on the screen.

GunBot

Play GunBot

Jul. 27, 2011

Rating: 7

If you reset your progress after earning Diamonds, you KEEP your Diamonds. If you score the easy, fast achievements and earn however many diamonds for whichever weapon you want. :)

Hexiom Mobile

Play Hexiom Mobile

May. 16, 2011

Rating: 0

brain-busting! I love it! So few games are based on raw cleverness. Works perfectly on SGS.

Talesworth Adventure Ep. 1 Mobile

Play Talesworth Adventure Ep. 1 Mobile

May. 15, 2011

Rating: 0

this game is *awesome*! the controls are small b/c it was made for full-size Kong. play it on a big screen - it's worth it!

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