I feel we would all *really* love a Craft x1, x5, x10. It's annoying when you need a Tier 3 ingredient and I have to click the craft Tier 2 50x then the Tier 3 10x. Oh, and CURSE YOU for making such an ADDICTIVE game! :D We love it!
HOW TO USE THE "FISH-ROOMS": You have to talk to folks until you learn that the Fish Monger is Shacking up with the Rare Artifacts Dealer. Then, talk to the Rare Arts Dealer about their affair and she'll tell you about the shrooms - THEN give the shrooms to the fish monger --- Now, STOP ASKING! :D
Stuff is too heavy and your carry capacity is too low - you have to put all of your stat points into strength just to carry on with the game and actually pick up stuff you find. And I don't know why you haven't fixed the aiming function - simply have 1 reticle and have both guns aim for that spot
TIPS: (1) Invincible Builders: Keeping the number of nearby zombies in neighbouring areas low is critical to reduce the threat level. Only Hoards can break through missions, therefore; instead of Reclaiming areas quickly, put an unskilled builder on it for 5 days. On the fifth day; cancel and restart the building mission. Your borders will remain zombie free until hoards show up. When you are ready to expand, slay the zombies beyond the already cleared ones and then expand. It will likely cost a lot of people to cover your whole border, so use this strategically and hold off the more zombie infested areas. (2) Divide and, uh, well, they die: when you surround an area with zombies without slaying them, they will slowly die over time (maybe 1 zombie/day). Using the subway, I surrounded about a quarter of the map off from the edge of the world. This prevented those zones from gaining more zombies and they actually started to die off! :) An amazing advantage, early on.
(3) Schoolhouse Blues: NEVER build schools because you can't convert them to anything else afterwards and there are plenty on the map if you ever even use them. I only used them to train my Uber Settlers for starting a huge, impossible game. (4) The Best Defense -- Wins!: Building Defenses at Malls/Marts is very handy. Using this with the Invincible Builder is amazing! Often, I was able to defend attacks with no one on duty because my defenses were high and my total nearby zombies were low. (5) Time's a'Wastin': Early on, don't bother reclaiming graveyards, they're absolutely useless. Use the invincible builder to keep zombies away, instead. Alright, now get out there and kick some zombie butt!
While it will not protect from Hoards, here's a great way to keep the borders clean: Set areas up for Reclaiming with 1 Survivor with low Repair skills so the Fortify takes 5 days. Then, at last day, cancel and repeat the process. This will keep your total number of zombies low and you'll only have to worry about Hoards :) ONWARD!!!
Since you can see the number of Zombies in an area when you select the Kill Zombies mission, it would be great to see the number of zombies in an area as the overlay information like we see food and survivors. Wicked awesome game! Thanks! - Oh, and can we replace Schools, please?
Since you can see the number of Zombies in an area when you select the Kill Zombies mission, it would be great to see the number of zombies in an area as the overlay information like we see food and survivors. Wicked awesome game! Thanks!
"There are many bits of unused equipment in our storeroom that aren't being used. I for one could use a new King the dog, at least recreationally." - I suppose the once a week Love Caravan is not enough..
Could we *PLEASE* get our payday *BEFORE* we leave the store? It would be nice to use that payday straight away rather than waiting until the next day.
Tower pwn! Put 4 rocket towers and 1 freeze (with the tower upgrades) and those 5 will kill everything on every level - easy as pie. :) Put this setup at each gate and just focus on the stragglers. Great game :)