The first game was actually fun - this one is only frustrating. Devs, the fuel burn? Seriously? Either 1) More Fuel 2) Fuel Depletes Slower (or maybe at least while not moving) 3) More fuel from enemies or 4) No change and piss everyone off
A great companion game to this one, is a system of helping the folks escape. So, as the escapees are sneaking out of the compound/base/etc. we would (de)activate guard radios, cameras, etc., so they could get out without being seen. :)
First off, very fun game :) I would like the skills to not increase their cool-down timer by so much. I don't even level up Bow Slam so I can use it more often. Elite/Champions scale too high; the common mobs deal almost nothing but the Elites will 1-hit kill me - so I put nearly all of my skill ups in vitality because of this.
Also, please allow us to buy souls for upgrading; I have only found Giant Spiders in the First Island (now onto 3rd) so I can't upgrade with that benefit.
We would also *REALLY* *LOVE* to have a *TAKE ALL* button for treasure - in fact, have two exit buttons: *Leave* and *Take all and Leave* :) That would be great!
Finally, an *Exit Dungeon* button would be really great, too; it's boring to have to walk outside - yes, we can die to leave, but that's not really fun, either.
Thanks, a ton, for considering these changes! :)
These games are so amazingly fun! I've wasted countless hours in them - but I still cringe when I hear that knuckle *crack* sound! haha! Help support this amazing series and buy the full games - which are *MUCH* more amazing! :)
WALKTHROUGH PART 3: 13) Use SCREWDRIVER on Fusebox near Subway, use SHOCK HORN 14) Enter Subway, Take WINGS from Tracks & NOTE on Stairs 15) Go Up, Left, Left to Back Alley; Use WINGS (kills=7) 16) Go Right, Right, Up to Casino, click Door enter password from NOTE (PROMAN) 17) enter Casino, Use TAIL->SHOCK HORN->FLAME HORN->WINGS to kill Igor the Bodyguard *Wait for each effect to hit igor then hit the next one before he recovers* (kills=8) 18) Talk to Beelezebub and make your choice -> WIN! :)
WALKTHROUGH PART 2) 7) Put CHEESE on Scratch Mark on floor 8) Take Johnny's green cash, put FAKE MONEY in its place, talk to Bar Tender, take TAIL, Use TAIL to kill Bartender (kills=1) 9) Go Down, Left to Back Alley, Use TAIL to get FLAME HORN 10) Go Right Twice to Bums, click on Money Pile, use FLAME HORN (kills=4) 11) Go left, right (reset bum area), up to Casino: take KEY from Right Tree Pot, & SCREWDRIVER from floor near Left Tree Pot 12) Go Down, Down, Up to Bar; use KEY on Locker, use FLAME HORN, take SHOCK HORN 12) Go down, use SHOCK HORN to kill Bouncer (kills=5) (see PART 3)
WALKTHROUGH PART 1: 1) Take CHEESE from Garbage Heap 2) Go Right Twice to bums 3) Take FAKE MONEY from plie & PAIN KILLER (pills) from window 4) Go Left twice to Back Alley 5) Give PAIN KILLER to man; talk to man *again*, then take ID 6) Go Right to Bar, give Bouncer ID and Enter bar (see PART 2)
Dirt resists creeper the same way it resists acid and lava :) Also, the liberation ship *is* equipped with guns - they're remote, that's all :) Upgrade everything! Why have a weapon stuck on the ship when you send them off to the fight while you sit comfortably in your ship :)
Nerdock: Please let your melee weapons have a range of *at least* one normal sized person. It's just pitiful when a katana/bat must be used point blank range - plus, the enemy seems to hit me in melee way before I can hit him - because melee weapons have a range of a bite attack. :) Otherwise, I love your games :D
It would be a lot better to have Pass on a separate key from Tackle - often, I'll tackle the ball only to immediately pass it the opposing team! Very annoying! Also, passing is horrendous as it often goes toward the wall and bounces wildly. Still a fun game, just those parts are frustrating
It doesn't make sense to require XP to upgrade your towers. This makes it impossible to upgrade high cost weapons because you can't afford them until it's too late for the towers to earn XP. Either use money for upgrades and get rid of XP extirely, or have XP a secondary form of money that we "buy" upgrades with. Either option would allow us to see those really cool, and expensive, weapons without forfeiting the campaign. Thank you, for considering this change :)
This game is fun and interesting; however, it *absolutely fails* at being a great game because most towers do nothing when not selected! That's ridiculous - *AND* a complaint carried over from the first game .. come on, dev, at least read the comments and pretend to care..