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Indestruct2Tank

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Jun. 09, 2012

Rating: 18

The first game was actually fun - this one is only frustrating. Devs, the fuel burn? Seriously? Either 1) More Fuel 2) Fuel Depletes Slower (or maybe at least while not moving) 3) More fuel from enemies or 4) No change and piss everyone off

Exploit

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May. 13, 2012

Rating: -1

A great companion game to this one, is a system of helping the folks escape. So, as the escapees are sneaking out of the compound/base/etc. we would (de)activate guard radios, cameras, etc., so they could get out without being seen. :)

Mechanical Commando

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May. 12, 2012

Rating: 1

Oh, and Auto-Attack - there's no ammo - why force us to hold the mouse button down?

Mechanical Commando

Play Mechanical Commando

May. 12, 2012

Rating: 14

Just let us select the weapon we want - it sucks to lose the weapon we want when we drive over a different weapon by mistake

Dawn of the Dragons

Play Dawn of the Dragons

May. 12, 2012

Rating: 9

Well, this game might actually be fun, but I can't tell because I'm out of energy!!!!

Pwong 2

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May. 10, 2012

Rating: 8

Okay, so I have 100% accuracy on Extreme and yet only 489 points -- how am I supposed to get PWNER without more points available?

Magi: The Fallen World

Play Magi: The Fallen World

May. 03, 2012

Rating: 544

First off, very fun game :) I would like the skills to not increase their cool-down timer by so much. I don't even level up Bow Slam so I can use it more often. Elite/Champions scale too high; the common mobs deal almost nothing but the Elites will 1-hit kill me - so I put nearly all of my skill ups in vitality because of this. Also, please allow us to buy souls for upgrading; I have only found Giant Spiders in the First Island (now onto 3rd) so I can't upgrade with that benefit. We would also *REALLY* *LOVE* to have a *TAKE ALL* button for treasure - in fact, have two exit buttons: *Leave* and *Take all and Leave* :) That would be great! Finally, an *Exit Dungeon* button would be really great, too; it's boring to have to walk outside - yes, we can die to leave, but that's not really fun, either. Thanks, a ton, for considering these changes! :)

Arkandian Revenant

Play Arkandian Revenant

Mar. 31, 2012

Rating: 11

It's not enough that I have an 80% chance to *MISS* but I have to rest my lame-azz people so the combat drags out even longer ... blargh..

Arkandian Revenant

Play Arkandian Revenant

Mar. 31, 2012

Rating: 9

It says I have a 70+ chance to hit -- yet, I missed 6+ times in a row .... WTF?

Creeper World: Evermore

Play Creeper World: Evermore

Mar. 29, 2012

Rating: 9

These games are so amazingly fun! I've wasted countless hours in them - but I still cringe when I hear that knuckle *crack* sound! haha! Help support this amazing series and buy the full games - which are *MUCH* more amazing! :)

Belial: Chapter 1

Play Belial: Chapter 1

Mar. 28, 2012

Rating: 191

WALKTHROUGH PART 3: 13) Use SCREWDRIVER on Fusebox near Subway, use SHOCK HORN 14) Enter Subway, Take WINGS from Tracks & NOTE on Stairs 15) Go Up, Left, Left to Back Alley; Use WINGS (kills=7) 16) Go Right, Right, Up to Casino, click Door enter password from NOTE (PROMAN) 17) enter Casino, Use TAIL->SHOCK HORN->FLAME HORN->WINGS to kill Igor the Bodyguard *Wait for each effect to hit igor then hit the next one before he recovers* (kills=8) 18) Talk to Beelezebub and make your choice -> WIN! :)

Belial: Chapter 1

Play Belial: Chapter 1

Mar. 28, 2012

Rating: 198

WALKTHROUGH PART 2) 7) Put CHEESE on Scratch Mark on floor 8) Take Johnny's green cash, put FAKE MONEY in its place, talk to Bar Tender, take TAIL, Use TAIL to kill Bartender (kills=1) 9) Go Down, Left to Back Alley, Use TAIL to get FLAME HORN 10) Go Right Twice to Bums, click on Money Pile, use FLAME HORN (kills=4) 11) Go left, right (reset bum area), up to Casino: take KEY from Right Tree Pot, & SCREWDRIVER from floor near Left Tree Pot 12) Go Down, Down, Up to Bar; use KEY on Locker, use FLAME HORN, take SHOCK HORN 12) Go down, use SHOCK HORN to kill Bouncer (kills=5) (see PART 3)

Belial: Chapter 1

Play Belial: Chapter 1

Mar. 28, 2012

Rating: 200

WALKTHROUGH PART 1: 1) Take CHEESE from Garbage Heap 2) Go Right Twice to bums 3) Take FAKE MONEY from plie & PAIN KILLER (pills) from window 4) Go Left twice to Back Alley 5) Give PAIN KILLER to man; talk to man *again*, then take ID 6) Go Right to Bar, give Bouncer ID and Enter bar (see PART 2)

Creeper World: Evermore

Play Creeper World: Evermore

Mar. 26, 2012

Rating: 2

That image during the introduction story freaks me out! I know it's not moving but I SWEAR IT IS!!

Creeper World 2: Academy

Play Creeper World 2: Academy

Mar. 26, 2012

Rating: 4

Dirt resists creeper the same way it resists acid and lava :) Also, the liberation ship *is* equipped with guns - they're remote, that's all :) Upgrade everything! Why have a weapon stuck on the ship when you send them off to the fight while you sit comfortably in your ship :)

Legends of Kong

Play Legends of Kong

Mar. 26, 2012

Rating: 10

Nerdock: Please let your melee weapons have a range of *at least* one normal sized person. It's just pitiful when a katana/bat must be used point blank range - plus, the enemy seems to hit me in melee way before I can hit him - because melee weapons have a range of a bite attack. :) Otherwise, I love your games :D

Super Energy Apocalypse : RECYCLED!

Play Super Energy Apocalypse : RECYCLED!

Mar. 25, 2012

Rating: -2

This game is BROKEN! The energy report says I'm gaining 506 energy and I have 4 farms using only 100 yet I *cannot* gain energy! WTF is going on!?

Crunchball 3000

Play Crunchball 3000

Mar. 20, 2012

Rating: 0

It would be a lot better to have Pass on a separate key from Tackle - often, I'll tackle the ball only to immediately pass it the opposing team! Very annoying! Also, passing is horrendous as it often goes toward the wall and bounces wildly. Still a fun game, just those parts are frustrating

StormWinds: The Lost Campaigns

Play StormWinds: The Lost Campaigns

Mar. 19, 2012

Rating: 5

It doesn't make sense to require XP to upgrade your towers. This makes it impossible to upgrade high cost weapons because you can't afford them until it's too late for the towers to earn XP. Either use money for upgrades and get rid of XP extirely, or have XP a secondary form of money that we "buy" upgrades with. Either option would allow us to see those really cool, and expensive, weapons without forfeiting the campaign. Thank you, for considering this change :)

StormWinds: The Lost Campaigns

Play StormWinds: The Lost Campaigns

Mar. 19, 2012

Rating: -3

This game is fun and interesting; however, it *absolutely fails* at being a great game because most towers do nothing when not selected! That's ridiculous - *AND* a complaint carried over from the first game .. come on, dev, at least read the comments and pretend to care..

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