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Sindarin8's Comments

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Bloons Super Monkey 2

Play Bloons Super Monkey 2

Mar. 11, 2015

Rating: 1

I like the idea of the badges, but I wish they'd do something. Say, +1% blops per badge/trophy/red collector per level for a 160% total earnings bonus. At least it's something. Also, please layer the bloons ON TOP of the blops - I want to see the bloons more than the blops. Reduce the number of blops and do a 1:1 conversion, instead. There are WAY too many blops on screen at once and there's no reason for that. Far too grindy, Kiwi, super fun, but the grind kills it. Rather than having us collect blops, let us earn our weapon upgrades through either XP, quests, etc. Allow our skill to earn things we cannot have through blops. Thanks, for reading. =)

Picma

Play Picma

Dec. 07, 2014

Rating: 3

Nonograms are great. The pictures, here, are nice and complex which is fun. It would be great if the numbers were pushed *outside* of the game board - it's super annoying to have them in the way when I'm working out an area. Also, please use colors that contrast better. Some levels are difficult to see the difference. ..on a similar note, maybe offer a "Color Blind" option: shapes instead of colors, or something. Fun game, for sure. Just a few changes to make the game awesome. :-)

Kick The Critter

Play Kick The Critter

Jul. 25, 2014

Rating: 1

This fails for the following reasons: 1) It's too dependent on random benefits. Increase the spawn rate of ground objects & bouncy benefit. Reduce loss rate of speed and height. 2) Gameplay is boring (See Kupot's comment). Burrito Bison was interactive and your actions had a dramatic effect on each run. This thrust forward mechanic is useless: you can't see what's coming up, so you can't use it strategically. Zoom out. Plus, remove the stopping power of crystals -- it's stupid that gaining bonuses actually slows you down! 3) Ground upgrades are USELESS on the 3rd phase! No ground = no spikes, robots, orange bouncy dudes. Make aquatic versions: robot->gunship, cannon->cannon ship, orange dude->swimming orange dude. 4) Launcher's power is barely noticeable. Went from 35 to 70 with very little change in distance. Increase power's effect.

The Last Stand: Dead Zone

Play The Last Stand: Dead Zone

Jul. 05, 2014

Rating: 8

This game makes every task take soooooo long that, to play it effectively, you have to use fuel - which you need to buy. Level 1 buildings that require 8 hours to build..? Really? That's totally BS, dev. Also, the Water Gathering and Garden are *so* inefficient, that you *must* scavenge food and water to survive .. so you can't leave your game too long or your people suffer (die?). Totally stupid.

Jacksmith

Play Jacksmith

Jun. 10, 2014

Rating: 23

I should be able to either create my own poles, guards, caps, etc., or let me buy more than 1 at a time. How am I supposed to build epic weapons without the materials? Further: the store is *too damned expensive*! How can we afford any of that stuff on a regular basis? Let us create our own stuff, reduce the price in the store, and let us buy more than 1 stack of - at least - ores.

Astrox

Play Astrox

Apr. 18, 2014

Rating: 4

Fantastic game! Well thought out and implemented. I'd prefer that the modules are for extra bonus stuff rather than basic ship upgrades. It's annoying that I have so few mods and I have to share between combat, mining, storage, fuel, engines, etc., etc.. Why can't I upgrade my engine without taking up cargo hold space? Doesn't make sense. Consider allowing a *single* upgrade slot of each of the basic ship functions: engine, fuel, cargo, shield, energy, targeting, and armor. Then, allow the shared mods spaces to further increase your ship's ability. To further limit this seemingly OP'd plan: put sizes on everything so smaller ships can only use "small" engine upgrades, for example. It's just annoying having to run back to the garage to swap out all of my mods when switching from mining to hunting. By the way, the game looks fantastic! :)

Astroflux

Play Astroflux

Feb. 11, 2014

Rating: 3

I have a Projectile Hardener 52 (72) with +26.1 kin damage and +20.7 cor damage. Using crew with a 500 combat skill, it took just over 7 hours to upgrade the first time and the artifact only gained 2 levels: +1.0 kin, +0.7 cor. A second 8-hour upgrade gave only +1.0 kin and +0.3 cor. This is unacceptable. If the upgrade system is affected by skills, the the effect should be noticeable. I don't mind small upgrades so long as it's either unlimited and paid for, or it's because I'm not taking advantage of the game mechanics. I feel my effort is wasted on increasing skills for my crew and upgrading my arts. It's no fun to waste my effort again, and again, and again. Just make us pay for upgrades and give decent upgrade amounts. Let us pay for tiered upgrades: Tier 1: +0-4 levels; Tier 2: +3-7; T3: +5-10; T4: +8-12; T5: +10-15. Anything other than the current system.

Heroes of the Realm

Play Heroes of the Realm

Jan. 09, 2014

Rating: -2

This game is horrible: the enemy has a decent mix of classes which we need the correct classes to defend -- however, our classes are also weak against the other classes in the enemy group .. strangely, our moron heroes keep attacking the critter class they are weak against and die very quickly. At the *very* least, have our heroes go after the critter classes they are strong against -- since we have *zero* control over them and they have no bloody clue as to how to fight. The way it is now, our only real option is to over-level our heroes so they survive in spite of being "weak vs" the enemy. Not fun at all!

Astroflux

Play Astroflux

Jan. 07, 2014

Rating: 3

We should have a short window of opportunity to recover our resources lost when dying -- instead of other players taking it all right away!! It's completely lame. I don't mind losing resources for dying, but losing them because another player was greedy is not fun at all. I suggest a 20% loss on your recovered gear *AND* and 3 minute window of protection from other players' greed.

Astroflux

Play Astroflux

Jan. 07, 2014

Rating: 6

Please add a mission directional arrow - and the star system of the mission since we keep getting them in star systems we're not in - it's absurd to fly around the whole level without knowing where we're going. I'm willing to bet most people ignore the hunter quests (kill critter X) because they don't know where that critter is located and it's not worth wasting time to find them.

Astroflux

Play Astroflux

Jan. 07, 2014

Rating: 15

Stop giving missions in Zones I don't have access to! It wastes my mission for as long as an hour - therefore making them totally not fun.

Interlocked

Play Interlocked

Nov. 12, 2013

Rating: 1

Space to toggle Grab/Rotate mode? Any reason why we can't have auto-rotate when you grab the "air" and move when we grab any piece? Weak sauce! Addictive game!

Knightfall 2

Play Knightfall 2

Nov. 11, 2013

Rating: 14

Don't bother sleeping at the inn for 300 -- go to the fairy shop and buy a health potion for 250 which also fully heals you.. ha!

Blocks

Play Blocks

Oct. 07, 2013

Rating: 2

This game really forces you to think outside the blocks..

One Step Back

Play One Step Back

Oct. 02, 2013

Rating: 2

So I get back to the Orange level that looks like an hourglass and I realize that it's impossible to beat due to the path I took to complete it on the way through .. that's pretty stupid. I have to reset the game and take a path to somehow allow completion of this level.. Not fun at all..

Shop Empire 2

Play Shop Empire 2

Apr. 19, 2013

Rating: 2

Oh, and there are *waaaay* too many thieves in this game. It's like 50% of the total visitors. Crazy.

Shop Empire 2

Play Shop Empire 2

Apr. 19, 2013

Rating: 2

Please let us *sell* misplaced buildings. Also, please implement an "Auto-Promote" feature. It's sooooo tiresome to enter that menu and find all of those ready for promotion. Thank you. :)

SkullFace

Play SkullFace

Feb. 01, 2013

Rating: 10

This game is fantastic! Just the right amount of rage-fail without being grossly difficult. The A+ times were VERY reasonable - often, the most immediate, direct solution would earn the medal. Very enjoyable! Thanks!

Musaic Box

Play Musaic Box

Jan. 31, 2013

Rating: 2

While the hidden object part could have been better as a "find the difference", this game is still bloody amazing! The musical pieces selected are the best out there and it's wonderfully exciting to complete each puzzle. This game should be required in all beginning musical classes! Of course, scaling the complexity with the course until you're mixing the whole of the orchestra! Absolutely lovely game! Very well done.

Siegius Arena

Play Siegius Arena

Oct. 27, 2012

Rating: 0

Coin vanishing: Look, folks, it's not like you really need that much coin in this game, anyway. Just farm a few of your favorite levels and get however much you want/need. The coins vanish so you don't just cruise through the game having all the coin you need to buy everything. All games have a grindy part to them; coin grinding is all this game has and it's not that bad.

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