I played thjis game now for a week or so (level 39). Just so you know, everything of worth like even the medium monsters or evolution materials is tied to great expenses in the form of Kreds. You get a little something for beating the first few dungeons, but at some point (still very early in the game) you need to cash hard, very hard, to get somewhere.
Same issues like "The Fallen Sword", another game from Hunted Cow. Their strategy in these games seems so be the same: Make inventory space extremely limited, make special slots for everything and limit them too. Then take lots of cash for upgrades. Compared to other games, theirs are 5-10x as expensive in that regard.
I know it'S a successful game design, but please developers. Once, just once again I'd like to see the creativity you had 20 years ago. Instead of copying games make one of your own. Show some courage and it'll pay out manifold.
Don't like it. Apparently you have to follow a very specific upgrade route, one that the devs thought of, or it becomes extremely tedious and difficult.
I don't mind the similarity to CH. Taptap looks a hell of a lot better, runs smoother, and it's fun. Keep expanding it but don't make us pay for progress. Then all is good. :) One question though, do bosses drop tokens only once when defeated the first time?
Just a tip for all who don't read the forum much and want an overall CPS: Go to the store, click on "Time Warp", you don't have to buy it, but it will show you how much you make in 24 hours. Go from there ...
Going from 5-nexus to ascending doesn't take longer than a week, if you keep spending energy to lower the ascension cost.