Personally I don't like the fact that completing a timed level at exactly 0 seconds left is counted as a fail. (especially when it prefers to put out layouts that are completely incompatible with the time-limit)
suggestion for The chance GR upgrade: allow it to be bought multiple times with 1-pow(.85,chanceCount) effect, this allows the effect to slowly become stronger but never reach 100%.
Could you please add the scheduled date when announcing that you've added the content for the next event. (saves time on checking an announced event that's A. too far ahead for the pre-event count-down or B. has already passed)
Requirements list does not respect the scientific setting. (forces one to perform unnecessary arithmetic to check how much is still needed while the rest is set to scientific notation)
Could you please allow the buy-buttons to use the post-multiplier amounts as reported by the max-buy-ammount counter instead of sticking to the unmultiplied amount? (EG: Babies buy-1000x doesn't respond until max-buy-amount reports 9000x)
I frequently find myself searching all over the resource/evolution list for the thing that is bottlenecking a purchase I want to make.
Could you please add a bottleneck indicator to the requirements list?
have to wait 3 minutes on average on the menu processing the last 20x clicks from the battle, even though they should be discarded the moment the round is over.
While the reset-workers-button is a nice idea in 99 percent of the cases it's useless as the workers are more likely to suffer from this-bush-won't-let-me-go-stuck than from my-code-is-looping-stuck.
There is a wagon for water. Tough it unlocks very late. Around level 200 I guess.