very laggy, delivering the goods is not intuitive
set the salad on the bar below the mixer to deliver, then click on the customer. If you have a salad mixing when you do this, it may vanish.
Ya this is a pretty awful game. False buildup for something impressive moving to a joke game in of itself is pretty lame, but the joke game itself isn't even very well made. A pity.
This really is a rather boring game, and there is no ending to speak of. Anyway, heres a decent victory strat. Man your front with 3 puppets and your back line with 3 ghosts. Make sure to pick up all the relevant special items (improved starting magic level, etc), but to be honest I was rolling in cash once the team started moving so I just bought all of them. 6 magic types gives you the best heal and the in combat rez with high percentage, puppets maul the front line and the ghosts do mop up. I only had difficulty with 2 stages, one of the end castles and the final boss. On more difficult stages, since it takes 3 turns to get your rez up you may wish to not attack on your 3rd turn so you don't get wiped out before you can cast it. Anyway, have fun.
Ok, again, not stolen. It was made by Blockdot, a game dev company which does custom games for companies like Turbine. Blockdot owns Boxerjam and Kewlbox, which they use to help promote games they make for other companies. They posted it here for the same reason. There's no splash screen on the LoTRO one because they don't want to advertise for other companies on their expansion flash page. End of story.
This is pretty bad, to the point where I'm wondering if the maker has actually seen a pinball machine before. Hits register poorly, far too zoomed in, just not good.
Its decent, nothing too special though. And there is a mute button, pretty easy to find too. Just above where it says "brain power" in the upper right.
Mostly more of the same, checkpoint save would make this game easily a 3 or 4. As it is, I've rated it a two due to its propensity to give you requirements that it never provides pieces to fill, even if you use a full sheet of powerups.
I'm pretty confused about all the complaints regarding controls, it actually handles pretty well compared to most games of this type. Entertaining, character progresses nicely with tricks and such, have yet to run into a bug. Only thing I don't care much for is the jet ski's, just because those do handle a bit like cows regarding flips. Minor point though, nice game in general.
Heres a strat that worked well in the first game and still seems to do well here. Roll up a group of a cleric and 3 rangers. Pick up heal all, frevor, and holy light (whatever one reduces accuracy) on your cleric and then whatever you feel like. Pick up pin, hail of arrows, and poison arrow on your rangers then pump their health regen. Your Cleric is your tank and healer and can handle both rolls well. Focus on health regen for pretty much everyone, though if you can stack poison on one ranger and lethality on another do so. Open up large battles with 3 hail of arrows in a row, in the first few levels that will knock their hp down a lot and in later levels you'll start to kill a few as well. Focus on stacking health regen so you can take the pressure off your cleric, and you should do pretty well.
This is basically a flash clone of Geometry Wars, without the fast pace and spectacular explosions. Controls are fairly average as well. Not bad as flash games go, but being such an obvious clone of a MUCH better game garners a pretty low score =/
I think I would be less annoyed with the complete luck nature of the game after 1300ish points if Kong's network issues hadn't killed my badge run of it. Still, its pretty fun, powerups are well done and the music is nice.