Every fight consists of people with 10 aoe dmg every turn legs, 10+ block and silence skills, your units freeze as you play them etc etc. The deck is so heavily stacked against you its pointless to even try. All the legs locked to the single digit leagues are present down to league 20ish. There is no steady progression of difficulty. Its dropping the soap in prison style all the way down and every couple of fights you are prompted to spend Kreds ingame. Its really PUSHY and aggressive, dont bother with the game. It scams you so hard. IF and i really mean IF you get a legendary card its a hero that cant compete or you get a useless building that gets 1 shot by enemy legendaries. Bought a 10x pack to get the ensured leg drop. Got the useless leg building a 2nd time that doesnt even do any dmg on its own. Old players with 6month badges and full sets of awesome heroes are present all the way down. You are prison female dog treated by the game from day 1.
Gold prices goes up as you level up. Thats bloody evil. Had i known i would have spent it earlier. Asshole design and extreme p2w. Avoid unless you plan to spend lots of money.
"Functional, bare-bones. Makes me want to play Diablo II again. " Best description and thats why I cant fathom anyone wanting to play this. Could have done the exact same game but with any other free assets and it would have been better. Cheap trick to use diablo 2 ones.
Hey Smurf, we've updated the game many times. The AIs are much smarter now. Also finding a multiplayer game takes less than 1 minute where you can play with others.
Though we also rebranded on colonist.io so check it out.
Fix for 14 works real well. No longer using 20+ tries because it was such a tight fit. Now its reliable 1st to 3rd try. Batzoom strat works for the speedrunners as well! Excellent.
So far ive seen 3 solutions to 14. First is the merely tricky, a sideways hard fall through ghost while its phased out, while hard its at least doable, i assume this was the intended strat based on everything i saw on screen when i played through.
These two next ones ive only seen in videos, 1st looks like a spike-imunity cheat the 2nd looks pixel/subpixel perfect tricks.
1# Jump over ghost by somehow breaking the max height jump the game forces on you by stomping. Looks real shifty, like a spike immunity cheat unless theres an imput you can do do prevent max height after stomp. 2nd is the two pixel/subpixel perfect imputs on two bats, first batzoom across at perfect heigh under ghost and somehow getting the game to think you are above the bat at the end to gain height, insanely hard since you move at high speed and the bat is moving too.
Hey you are right the first method was the intended method, but didn't work correctly for some reason, I fixed it now, it should be much more reliable.
the last method is for speedrunners that like pixel perfect tricks to save 1 second from their run
This installation is crazy hard compared to the others which were fun. This feels like punishment. Requires such precise movement and the horrible choice to have stomp on down when you need to control height with up. BAD design in the control department and control is prio 1 for a platformer like this as all things hinges upon it, especially when each prior game have great control. Such a shame.
Controls are close to useless with mouse. Clicking warps you, jumping locks movement coupled with release to jump is terrible combination. Horrible control, coupled with starting over from the beginning makes its an atrocious experience in total.
Endless you "cant walk there messages" kills any will to play the game. Either railroad properly with a cutscene until one is allowed to explore or make invisible walls. Msg after msg is a huge NO, especially since they makes you stuck and have to click through them.
"DONT GET HIT" Why are new gamers so bad at gamings cardinal rule? Its that easy. Everything the boss is doing is scripted and follows the same path every time. Nothing randomized. Its like watching a clock. Nothing you have to react to on the fly. This game is great, its actionpacked and newgrounds funny. Easy and scripted action fun. I cant believe my eyes when i see people claiming this is hard. You can easily play this and not get hit if you choose to. I can get that you dont like action platforming and thats fine but this is a good if simplistic and easy one.
Stuff didnt save to cloud despite it saying it did, no hard reset no control over saves really, no warning on button and what they do. Pile of hot garbage atm. Lots of room for improvement.
Impossible to enjoy due to lack of funds and grind (no speed up). I really dont get how people are supposed to win vs the last couple of levels without the best artifacts. At least it was pretty and had a decent idea. 2/5.
Decent game. Took too long to learn the mechanics of the blue string. Once that was found out how it was supposed to work it became trivial. Thought at first it worked like the string in a slingshot and it was close to impossible to launch it as far as you needed to. However if you never let go and move it up and down you can launch the figures with extreme speed and hight. Decent game could use some better tutorial. I generally give a large minus to games that ALLOW you to learn a mechanic in a wrong way by allowing the "wrong way" to work for so long. 3 stars.
Thank you for the feedback, I put a "bouncy" sign to make it more clear that it is a bouncy surface.