I'm afraid that, due to the lag on my computer (don't feel bad about it; all Flash games except point-and-click ones lag with mine), completing all 5 endings would take about an hour. Bye then.
3/5
Having said that, it was great fun (certainly not like any Tower Defence game I've ever played), and I give it 4 stars and will try to get the achievement.
Hmm. The thing that ruined it for me was that you can't hold down the mouse to fire faster; you have to click like mad. Only, due to the lag this creates, your character takes 10 seconds to respond to any new orders, by which time at least one of your elevators has fallen down.
Nope. The reason being, in Super Stacker the whole thing is all about extremely unstable structures that only just hold together for the required 10 seconds. Here, it has to hold for ever, and the graphics and music reflect that.
Although I must say the original Perfect Balance was more fun; specially the bonus you get for winning the game. Although seeing as I beat the first game I probably shouldn't be playing this one.
I saw a downloadable game like this once... Called Boulders Never Die. Don't know if you were first or not, though it seems likely they were independent creations (i.e. you and Sup42 came up with the same idea, didn't copy it off each other)
too hard for me... but cool anyway, I think my comuter lags. Which is a real pain seeing as the timer measures real time instead of frame time. Fix that, and I'll up my rating from 4/5 to 5/5.
Has anyone heard of Planarity? Same as this, only with infinite levels. Therefore, I give you only 3/5 (instead of the 4/5 I might otherwise have given)
I have to say, it was the War Of The Worlds robots and the nukes that did it for me. Not to mention the birds nesting on some buildings. So much polish in such a simple game... And it works! 5/5!
Nah, this game is far easier than Phage Wars 2. The AI isn't quite as good; this one spends too much time moving its troops around. But yes, apart from that there isn't much difference.
NOOO... why did you make orb generation in the second helicopter level based on delta time instead of frame time? I got lag when I used my bomb to clear some of the orbs away, so the others all spawned in half a second and there was no way out.
I was so far too.
I was going to rate it 5/5, but because of that bug I'll have to drop it to 4.