On Normal, stalled at Monastry of Hinnis and King Kuhn. Cannot defeat the lag. Character becomes unable to move while the trident throwers are busy destroying him. (Not just at left edge - has happened in every location.) Excluding the challenge of escaping the lag, the campaign has been easy and repetitive. Had a Godlike Combo 14x before lag stalled the combo and killed me.
The camera zoom often doesn't show the whole course. While annoying on most levels, is really bad for the Competition levels when the hole is off the screen.
When mouse is off screen (usually because the ball is near the edge and the zoom doesn't let you see anything relevant), keep the power percent on the screen.
Would be nice if Tasselfoot's walkthrough linked in the game used the version on Kong. The guide for Level 23 Pickups starts straight up at 59%; what happens in the guide is not even close to what happens in the game - shooting well over the top set of pick-ups.
Hiding the Awards criteria is silly. Somebody always posts them soon after the game is released. Hiding them just upsets your customers by making them leave your game to find them. Casual gamers have a good chance of just leaving, maybe pausing to rate the game down. The same applies to the Rewards.
This was fun, except for not being able to drag large balls off the screen so high scores are impossible. Would also help if new balls didn't appear under the one you are moving; Dying with nothing near was disturbing.
bluejay phrased it poorly. Don't jump over the robot's head. Jump on it, only when he is red. You are safe when he is red. Stand on his feet and jump straight up. He reactivates when hit. Dodge until he turns red again and repeat. 3 times kills him. (Bug: Lost my man a few times after losing. Other bugs were weirder.)
I don't expect much. light-bot was fun. Streamline had extreme lag issues. MiM was easy, except it lags and glitches. I had to refresh twice bc of in-game problems. For "Final Boss", bluejay711 says jump him 3 times. I jumped the boss over 20 times. After the boss, I started falling. 15 minutes later, I'm still falling. Will play it one more time before sending the MA report
EW3 needs some easy fixes to greatly decrease the learning curve. New players can skip turns and enter battles with no troops. The game should:
1. Automatically equip Cards into next empty slot until all slots are filled.
2. "Next Phase" is really "End Turn". Button should not appear until after attacking. No advantage is gained by skipping a turn since even losses increase money and experience.
3. Castles that can be attacked should be highlighted better. The flags are not obvious indicators of possible actions. Use circles like owned castles but a light red.
Needs the Day on all screens all the time. Need to know how much time left for purchases. Having it only at the start of the flight (and easy to miss before you start) is not nice. [The dev wrote that better restart capabilities will arrive tomorrow.]
The developer was lazy. 1. Backwards dragonfire on the logo screen. 2. No indicator for which levels are missing stars. 3. No option to retry the just completed level (for when you miss the star) 4. No option to return to the level screen (without submitting) when completing any level after completing all levels.
The Builders of Might and Magic Badge (build all 9 buildings) is only reported when you build the last building, not when you complete a battle as stated in the description. If the game was not connected to Kong when you built the last building, you will never get the Badge. You must file a Missing Badge report or use a save from before you built the last building.
Penguinz: Play Medium - Continue for 34 levels to get Badges. Then if need Card, Easy - don't Continue. Has severe leaks, restart browser before starting new game. Reaching lvl 34 requires prayer that game doesn't crash; mine did on lvl 29. Medium badges often don't update; if Badge appeared in Chat then is also on Profile; refresh shows on page.
As posted earlier, difficulty depends on computer speed - slower computers are easier ex. challenge 6. The game also has a leak - slows down the longer you play. For challenge 6, reboot and close any programs you don't need, then immediately play challenge 6. Faster is much better to beat the timer.
Suffers from Flash's timing problems. Most of the game is much easier on slower computers. The exception is challenge #6, probably impossible on slower computers because the one-minute timer does not change to match the slower movement.