Word of notice, I've found attatching the Mouse_Up event listener to the stage instead of the dragged object tends to keep dragged items from getting stuck on the cursor. Worth trying.
Ugh, stupid as can be, poorly done, doesn't really promote awareness of things and is an awful assault on the senses with that horrid almost-Pachelbel's Canon in the first scene. Hooray for ad-games.
Ok, I kind of like that fade out music when you turn it off, even if it didn't appear to be going off at first, however it's bugged. Looks like your SoundChannel.stop() happens after it fades all the way out, but if you turn the sound back on before it gets there it removes the fade listener yet starts up a brand new copy of the sound. Should be easy to fix.
Wow, nice job making your own game. Too bad I've played this one before, as a tutorial for making flash racing games. Just looks like you updated the graphics a bit and added a bad loop of sound. Still, it made me laugh.
Campaign can be done in easy, medium or hard to get the badge, however you must finish it under the time limit.
If it says "You ran out of time" you won't get it.
Noiamtheone, just because it has all those partnership links doesn't mean it can't be stolen. I mean, someone uploaded all the Sift Heads and it wasn't you but according to your logic they didn't steal it either.
Get this thing outta here. If thebasementgroup wants to host stuff on here they'll have to get an acct called thebasementgroup, just like ArmorGames, CrazyMonkeyGames and all the others.
Oh, and for the real comment:
I like this idea, it's rather original and the game seems pretty well put together, cept for the anti-cheat feature I already talked about. I've favorited the game, I'll check back to see if it gets fixed.
Wow, I like it but I won't play it more until you remove that "Out of window" thing. It really wouldn't be that hard to pull off. It would also address an issue that's in the game as it is.
If you move really fast you can skip right over walls because techincally the mouse was never polled on that square.
So to make it easy when you move to a check in the code from the last position to the current to see if you hit any obstacles along the path. This invalidates leaving the window to sneak around objects, and actually takes out using the right click menu and the "Move fast" ability, hence it's a good idea.
Means you'll have to change the collision detection code but it shouldn't be that bad.