If you miss a day of watering it won't tell you that your quest failed until after you try to water it again. Then it leaves you with an orange ! quest to replant the item, but it does nothing if you try. Also if you empty the box out after doing this it won't remove the box contents until you go off the screen and back on. It does clear properly if you empty the box before watering it and failing.
Hawthorn's compost quest has issues in that if you already have a compost bag but less then 10 scraps he makes you go get more scraps instead of using the bag. Then when you hit 10 scraps it says "Go back to hawthorn" and you give him the already made bag. I don't know what happens if you have no bag or if you have more then 10 scraps and a bag.
I really don't want to report this bug but oh well. If a swampfoot hits you with his upwards attack while you are either Divebombing him or sometimes just jumping over him it does damage but doesn't give the Attack Down effect. It works fine for his front attack and every once and a while if he hits you while jumping over him. It might be odd frames (bouncing, divebombing or double jumping) that cause this one.
When in any shop any keypress causes it to go back to the start of the list. This even includes my mute button on my keyboard. Highly annoying to have it reset like that.
Right now we can brag about the trophies we have but it would be way cooler if we could convert a section of our floats into Trophy rooms by being able to place the highest trophy of each type we've gotten.
Can we get some type of reset button in the clothing shop so we can go back to our default look? Everything starts to get a little mishmashed when you've browsed for a while. Granted we can exit and pop back in but if you are page 15/17 it sucks to scroll all the way back over.
It's minor but when you hold left or right and run into a wall (in town) your character stops moving their legs. However, when moving up or down they keep moving them.
can it be changed so that every menu closes using space? Shops do not do this and it's gets annoying considering how space works almost every other time.
When doing the Ration recovery quest you have no choice but to go into the rooms where the timed Haze run was, but when you get to the end of it the gate is still down which blocks you from leaving the area. We can just map warp out but it's still annoying.
Actually, after doing more of the Firegrub quests I found that for some reason if I get burned I do half damage to the firegrubs themselves. On the screen with both a swampfoot and a firegrub I was doing 5 damage a hit until they both wore off. Not sure if this was intended.
When fighting my first Firebug in Ferric Forrest it gave me an attack down status, not a defense down one. I had landed on it so I took a few attacks in a row. It didn't do that for the next one I fought.
Well, a decent start of a TD but it has one fix that seriously needs to happen. Towers take a second or two to change targets, this means that unless you have splash towers to kill the swarm waves they'll manage to get past. That's not good.