if the game was controlled by the arrow keys, it would of felt more natural... control key should of stayed the stealth button... and holding the space bar should of continued my attack instead of me having to mash the key... why change the controls from the original? That's like playing super mario 1 and then playing super mario 2 but instead of the directional pad to move you use the 4 buttons instead (super snes).
Some game developers get an idea in their head and think "that would be a really cool concept", then proceed to put a bunch of hard work into this idea, but they then forget to do something... They forget to actually play their game, if it's a normal game (like a platformer,shooter, etc) they need to ask themselves, "while I'm playing this game am I having fun?" And if it's an idle game they need to ask themselves, "Is this game that I'm playing intriguing enough for me to want to come back and play again?" If the answer is "no" then you probably have a boring, uninteresting game that most people might play for maybe an hour then never come back. And all that hard work is for not.
Who cares about the sexism... is it not true?!?!? It's a funny game story, just let it be and try and use your brain to figure out the challenging puzzles instead of thinking what to write to your congressman.
It's funny, the first time I played this game I chose the warrior and got murdered pretty quickly... So I thought I need a ranged class... used fire/storm mage got to floor 5 sometimes 6... Came back today played the warrior again and got to floor 13 but have to save and quit to go to work... So yeah guess luck and a little skill play a big part (like most rogue-likes) in this game.
When farming, the mages and priests should have a wand or basic attack so they aren't just sitting there taking it in the face, especially the mages... once they use all their mana, they are worthless (even with 5 wells). At least they should swing their staves or something while the monster is hitting them. It could be a skill so that we can take it off when raiding or a toggle like, set mage/priest basic attack on/off, and if you wanna get fancy another toggle set mage/priest basic attack when raiding on/off.
I'm level 54 and the best place to farm gold is lvl 5? Doesn't seem like much progression... maybe tone down the higher lvls to make them farmable or raise the gold so they are worth fighting in.
Yup, this is something we're looking to improve. Not by nerfing farm maps, mind you, we want them to be just as challenging as raids (just in a different way), but there should be progression and incentives for actually pushing as high as you can get (between soft resets). Currently the only reason would be to reach the next 10th map for the extra Ancient Artifacts, but that means that there's kind of a gulf in between (e.g. 10-20 early on) where you know you're never going to get there anyways so you don't try. This will be improved, but no conrete announcements at the moment :)
with is with the lag jumps with the slower vehicles (especially the tank and steamroller). Is it to make driving those harder or just a bug/memory problem? Otherwise I'd say the tank (so far) is the best vehicle, but because of the annoying lag jumps the jet (with class upgrade) is the winner.
Just a few suggestions to make an already fun game even better. 1. How about after a certain distance of driving the coins/gems increase in value (coins turn a different color and are worth more than 1, gems come in a stack of like 2 or 3)... this will give a reason to keep driving even after you finished a task. 2. how about an indicator of how many coins/gems we have picked up in that run. 3. tasks cycle, so after you completed one the next shows up... this also will encourage to keep going after a task is done and it doesn't make it any easier, since the further you are the harder it is. Also this is just my opinion shouldn't the 3 gift prize be counted as 3 gifts in the achievements? Thanks for a fun game!
This just in... a helicopter crashes into a... TRAIN?!?! Yup, even though the pilot must of been an accomplished pilot since he could keep a helicopter hovering a few feet off the ground while flying forward, he didn't know the big propeller things on top of the helicopter make the vehicle go up into the air. Next story in this new broadcast, an ambulance rampages through the city and no response from our police force!! What are our taxes paying these guys for?!?!
Really fun game, this dev has alot of fun easy concept games here on Kong. Good ideas fun concepts and rewards that aren't too far out of reach = good game. Thanks for the time you put into this.
Heh the kid didn't look too happy/grateful at the end (the one holding on to his mom). Fun game, challenging and fair most of the times. The weapon upgrades do seem like they need some tweeking... like the main gun needs a little more damage near the 20,000 mark. But I had fun with the game, it's nice to have a non idle game here on Kong. Thanks for your hard work, easily 4/5.
Also do the orbs and golden chalices (cups) do anything? If they don't, I was thinking that maybe the more cups you have the faster you regenerate and with orbs mana.
Why is it when playing a game like this things start to itch... get to a door open it... side of face starts itching.. *takes hand off mouse to*.. BOOM!! beholder fireball to the face!
Only problem I had was the cursor (target) going off the screen and making it lag and do other crazy stuff. Maybe it's cause of the cinematic view, but it's still a fun game.
this developer usually has good ideas and fun concepts, but whoever thought the "feeding" of the towers was a good idea, has no concept of what is fun in a tower defense game... sorry FAIL!
Guide to making an unpopular, unsuccessful game Step #1: Make the player manually pick up coins with the mouse that also controls the player's avatar's movement. *check*
This game needs an auto-aim feature... There is no ammo limit or cool down for shooting so why do I need to hold down the mouse button? There is no variety in levels so the game gets boring very fast. The upgrade only on death feature, might be a way of challenging the player to try and finish the level with "skill" rather than upgrades, but I think it just makes it feel like there is no progression with the dragon... Since there is no leveling or experience for the dragon, he remains the same throughout the game and that is also boring and not fulfilling. You have a lot of work to do on this game Mr./Mrs. Developer if you want to make an intriguing and enjoyable game. But if you just want a bland and boring shooter under your belt then leave it the way it is.
Thank you much! The sound artist is going to have the soundtrack available for download soon. I will send you a shout with the link :)