I despise games where money disappears if you don't pick it up in time... It should either last until you pick it up or automatically collect after a certain amount of time.
Love Majesty, it's probably my favorite game of all time (just wish they would make the 3rd one already)... Didn't like this game at first (the grinding for $$)but gave it a chance and it turned out to be a lot of fun :D Good job!
I'm always curious to know if game developers ever actually play their own games... I mean I'm not a game developer and after playing this for 5 minutes I can tell this game needs some serious tweaking (balancing). There is a thing called the "pace" of a game where you introduce the player to the game, make things easy to kinda hook the player, then introduce rewards (quests) so that the player has to invest in the game, then start to make things a little harder so then the player has to somehow make his characters better the compensate for the increased difficulty... and so on... With this game you get to level 5 and hit a wall... that is 5 minutes of game-play that probably 70% of the regular players will just say "forget this game" and move on to the next game... VSTGames you have to hook your players first so that they WANT to play your game, then introduce your walls for grinding. Once again I am not a game dev, but this seems like a pretty simple concept.
It's now 104 days to get from 37 to 38 skill level... and I was complaining about it being 8 days... jeez I guess I better not complain about anything else...
I know the devs are going to be releasing the other girls at some point, which will give more diamonds/achievements to help with the game's pace. I also understand this game is still a beta version and still needs balancing/fixes. I kinda don't understand that it takes 8 days to get from a 37 to 38 skill with a 10.4 multiplier. Guess I wait a week and see what's up with the game then (if I remember, hehe).
It's an ok game, there are better (on this site). It's just too short to make any kind of assessment of the game... If it was done for some sort of "short period of time" contest or if the dev/artist is testing his/her abilities, then bravo! But if not it needs to be longer to be considered good. 3/5
Guys, I was upset with this game also but you have to keep in mind this game is in BETA. The devs are listening to us and making adjustments to THEIR game, that they deem worthy. Yes, there is going to be frustration and maybe a rage quit or two (or more :P), but at least the devs respond and let us know what is going on and what they are doing. Also I love how people are angry about all their "work" being lost/wasted... dude it's an idle game...
On the "stats" tab where it shows how many time blocks we have... How about an indicator of how many are in use, (since we can't see past 51) like 49/52 where 49= the time blocks in use and 52= the number we have available.
hehe cioplasm why would you think a 3DS could do more than a computer? It's the design of the game not the system that makes the perspective. Anyways fun game and challenging.
Seems there is a bug going around that is resetting jobs back to their beginning levels... As if hobbies weren't bad enough... argh! I know this is a beta but it's still frustrating.
Yeah by the time the devs finally fix the hobby situation, there won't be anyone to enjoy the game anymore. I mean I understand the concept of an "idle" game, but there is also a concept of "fun factor"... And when a game isn't fun anymore there are literally hundreds (on this site alone) of other games to play and spend time with. So after 3 days of "idling" and I get 1 hobby skill point at 9.2 multipler... that is not fun nor does it make me want to come back to the game. It would be different if the reward was something spectacular but in this game it's not, it's just a totally tame picture of an anime girl looking like she is making the letter "o" sound with her mouth. This was a good concept and the devs should be proud of that, but the pacing and reward are just not worth it (sorry guys).
Yeah, the game sort of exploded in a way we weren't expecting. We launched it in its beta form to collect valuable feedback, and expected to maybe get a couple thousand plays. But we hit something like 200,000 in a couple days, and it's been going like crazy since. If I had anticipated this response, we probably would've waited a little longer before launching. In any case, the data and feedback we're collecting is insanely valuable, and we'll be fine tuning the experience before launching the game out of beta. Thanks for your feedback though, sincerely.
thanks so glad you like it! :)