Considering your use of copyrighted characters, and 56 games, I suspect either you don't make the games or you just pump out endless low quality games in 5 seconds. Guess what: It isn't fun!
I just made this for a University class, and put it on here for my friends and family to see. I don't have experience making games, so yeah, it's unpolished.
this is some type of spastic Impossible Game. It is so spastic, in fact, that it isn't even worth playing for more than a minute. Fix the hitboxes and improve the graphics, too. 3/5 for WIP
This is a very basic 3D game with a bunch of rookie rendering mistakes, and it isn't even a game demo, a tech demo or engine test if anything. I doubt this was even made by you. 2/5.
Yeah....don't say that you're not done when it isn't even your game. It's a stencyl demo and I've seen it at least 4 times already. Don't even try to justify it. 1/5
Instead of using critisism from your other games, such as improving gameplay and quality, you instead do nothing but replace the zombies from your already bad game with a cheese picture you took off google. It is literally the first picture of cheese that pops up. 1/5
Wasn't worth my time. Obnoxious sound effects, basic, non-level gameplay, and the level resets upon death. Lack of animation and it being such a simple game contributes to my verdict of 2/5. sorry.
A few urks:
The game should begin when the majority is ready. There shouldn't be such a large timer on shooting. And why the heck are high-level players better than low-level players? It's UNFAIR.
For one thing, you can't name your game that.
Secondly, this is just a custom game, which doesn't really allow on the site.
Thirdly, its just plain awful. The gameplay is wonky, the stage itself is put together just terribly(you put turrets ON THE START POINT). 1/5
Ugh, when will people learn how to properly upload games? Hint: Not like this.
The fact it links to a site seems to make it seem like the game isn't yours, but you in fact tried to copy it to Kongregate.
World in danger? Why not send a faulty prototype walker with a single laser cannon? :Genius:. Also, that's not how robots work. There's ZERO probability involved in them. Their functions are hardwired in. The programmer would literally have to code it in him/herself.
A very unique game, though I don't think it was executed properly. Putting chance as a factor in basic platforming is a nono, especially when it forces you to put upgrade points in simply movement. Personally, I would rather have the 'fail' system scrapped in favor of something different, perhaps 'bugging out' like going the wrong direction, going fast or slower briefly, etc.
I just made this for a University class, and put it on here for my friends and family to see. I don't have experience making games, so yeah, it's unpolished.