Nothing fixed from the first one.(no option to disable automatic weapon switch, retarded allies, ridiculously low kills to win) New problems. (pixelated backgrounds, small field of view, lag every kill, boss fights that can only be won through camping and powerweapon hoarding, inability to aim straight down) 3/5
So are you writing a book or making a game? The story is incredibly JRPG cliche, boring, and just feels like I'm watching anime without the animation. Plus the gameplay sucked, with one two-frame explosion that made it terribly unrewarding to kill things. It didn't even feel like an RPG. There was no wandering around the space station going into shops and things. So it was like and on the rails RPG, which is the stupidest thing ever. The main character was a total cliche cocky douchebag, who never listens and is impulsive. And he is named after poop. All the characters were cliche. The hot headed girl sidekick, the poor farmer girl who comes with them, the old prophetic lady, the science lady, everyone. I fell like the default minecraft character has more personality. Also there was a drunk space panda. W.T.F. 2/5
nowhere near as good as the first. you swing your sword too slowly for it to have combat where enemies move around. the non square limited movement steps up the action, but the combat interface wasn't improved with it, and many things are lacking as a result. 3/5
just as lame and boring as the first, with tons of repeated elements making even worse. 1/5, and i NEVER give 1/5. the reason i'm doing so now is that this doesn't even classify as a game.
i hate it when this happens in games. level before last, almost an hour. last level, first try. Lame last bosses and one of the worst endings to games, especially with no ending cutscene payoff or something.
i burst out laughing when i read the description: Dress up your favorite Justin Bieber Dressup with your favorite costume. gotta work on the writing skills there.