I am consistently amazed at the popularity of this series, it's so exceptionally dull. The combat is incredibly basic, just hit the enemy and don't get hit, there's no more mechanics than that. It's very easy to not get hit even without sprinting, you can just back up until everybody is dead. It doesn't even matter if you get hit either, you have a ton of health regeneration. Weapon collision is horrid, with weapons constantly pass through zombies without harming them, which is absolutely unforgivable in a melee based game. And on top of all this horribly bland gameplay, you have this zone taking metagame which is insanely repetitive and grindy. You run like 4 of the same exact missions over and over in each barely different district. The only good thing I can say about this series is that it has some satisfying kill animations. Everything else is a shallow and repetitive waste of time. 2/5
Pretty cool game for how simple the actual gameplay is. However, I did feel like it relied a little to much on upgrades rather than just clever design.
This whole game screams amateur job, from the spelling and formatting errors to visual, audio, and interface polish. Overall it's just overwhelmingly okay. Generous 3/5
Having a ship with multiple functionally different weapons at the same time is a cool idea, but the game is far too heavily focused on upgrades. When you don't have enough upgrades you can't win, and when you do you pretty much can't lose. 3/5
The game is okay, and I commend it for trying to do things differently but ultimately it's a disappointment. It simplifies the mechanics from the previous games too much to compensate for the online factor. The click and drag to slash method of attacking in this game feels like an afterthought when it should be the core mechanic. Just look at the auto slash button. A button that removes what was once the original concept for the series should just not exist. Pair this with the jerky animations and strange mouse controlled movement system and combat is just a mess. There's no semblance of strategy or finesse in fights, you just flail wildly and hope that your opponent is in front of you when you attack. Lastly, the heavy handed RPG system gives people who have better stuff and a higher level an extreme advantage when the deciding factor should be skill. It's just too far removed from the original games and executed with so much less polish that I can't bring myself to keep playing. 3/5
Really unique and creative game. As others have said though, luck creates a lot of problems later in the game. That being said, for how simple the game is there's tons of great variance in enemy design and objectives and the powers are really interesting and most have good uses. What's more, it's just really satisfying to play. I wasn't even getting that frustrated trying to get past some of the more annoying levels because just playing the game and knocking things around and blowing them up is a lot of fun.
Has some okay ideas obviously inspired by Platform Racing 2, but terrible performance, lack of official quality levels, and uninteresting mechanics just undermine everything else and make the game pointless.
I can't tell how much strategy this game actually has because it's overwhelmingly overshadowed by grinding and filler in the form of watching your troops walk and fight.
I was wondering why I hadn't heard of this despite it being released last year. It's basically Bloons TD 4 with a crappy designed for mobile pay to win metagame stapled on. Why would I play this instead of BTD4? Keep this shit on mobile please.
It's not a bad game, but it doesn't have much of the creativity or originality that I've come to expect from jmtb02 over the years. It feels like a very safe and/or rushed game. 3/5
The brainwash and idle game inclusions is actually a really clever commentary and made me realize I should stop "playing" this crap. Which gives me a predicament when rating the game. It's just another stupid and manipulative idle game in the sea of them, but at the same time it had that clever bit in it. Whatever, take a generous 3/5.
Really good game. I expected this to be another game where you grind until you have good enough gear to roflstomp the enemy with no skill required. But the hard and insane modes paired with gating the next tier of equipment was surprisingly well balanced and fun. The gear system itself is pretty cool too, and the bosses are memorable, well designed, and very distinctive. 4/5
(continued from last comment) Lose all your non-special items? Doesn't matter, the special ones are usually the best anyways and when you get past where you were before you'll just get even better items anyways. Transmute and MP regen further break this system. Because of this, the tension fades after the first run. The first run you're really rationing your resources and strategizing every fight to get the most out of what you have. After you go back once, you'll have enough skills and items to at least get to the last boss, if not beat him. If the third one you do the entire dungeon and stock potions to the end then you'll definitely win. That's basically how my playthrough went, tense first run, second run to the boss room and transmute as many things as possible, third run beat the game. It seems a bit too easy overall and there's not much incentive to really squeeze out your resources rather than just go back, though that's how I ended up playing because I enjoy that the most. 4/5
Pretty fun game and a good sequel. There was some interesting strategy involved with the enchantment and elemental mechanics. However, it did have some issues. The combination forged from magic healing and MP regen is completely broken and made the game pretty easy. Similar balance issues apply to gold, you get way too much of it and can buy out the potions from every shop. Once you reach the last boss your gear hardly matters, you'll have about 50 potions and you can't lose. The skill trees are really skewed, the combat tree is vastly superior to the magic(excluding heal) and potion ones, and the magic one is vastly superior to the potion one. Changing loadouts nearly every single enemy to min max elemental resistances later on got really annoying as well. A save loadout option would be great. Really the fundamental problem though is that there's pretty much no penalty for going back. (continued in next comment)
You can change game rooms to find more collaborative spaces