I upgraded crystal collection first, then main gun, sentries, and rocket. Every other upgrade was just cosmetic, never even used the other weapons. Sentries only become useful when they are maxed out and you have every single one deployed, then they can largely wipe out waves on thier own.
QWOPeration. Dang that heart sure is attached firmly. For a good time, grab onto something solid and rotate your hand 360 degrees. You may not have a lot of lifting strength, but you have some wicked rotating torque.
I love launcher games. This one has a few flaws that kill all the fun. 1. Control scaling means you always move like molasses on the edges. 2. Several of the food upgrades either don't exist, or are so rare they may as well not. I played through the whole game and never saw the sprinkled donut or flying potion I paid a crapton of money for. 3. The black holes are the same color as the background, and are virtually invisible. Played to the end, I hate to see a game with potential like this wind up sucking because of simple problems like that. 2/5
Looks like a neat idea for a game. There's no strat that I can see for the tower defense portion other than match3 as fast as possible. I'd like to see towers able to further combine, which would also help with finding moves toward the end of the game.
I tend to hate it when creeps can damage towers in a TD game, but with this odd genre, it might actually add an element of interest if some of the creeps went through the tower area eating towers and blocks, this would also help clear "stuck" boards and provide additional moves.
Really wanted this to be an awesome game. It looks like a framework or a demo. Add the ability to configure your squads, upgrade them, purchase, sell, and level units, and you might have a game. As-is, there's not really any interaction.
Hmm. One problem is that while some maps have multiple solutions, the game only recognizes one. Level 40/49 I have all islands green, but no credit for finishing.
All islands must join together in one network. -- so if you connect some together and some others together but separately, it doesn't count. If you press the "Hint" button it will show you the separate group.
Loved this game, played it all the way through. I have one suggestion... allow us to view the talents before they are unlocked. I had to level each character to 10 just to see what the final talent was, even though 2 of them turned out to be useless anyhow.
Wicked fun game. The only minor complaint I have is when the movement indicator says you can attack someone, and you just wind up running next to them and not attacking. I haven't found a really reliable way to tell if my units are going to _actually_ attack at the end of a move or not. Fantastic game, wish there were more like it.
Hello SuperWombat, all players can basically play the game without paying. We definitely do not believe in things like Paywalls and Pay to win. if you find otherwise can you please point it out?
One thing I've noticed about money-grubbing devs who make pay-to-win games is that they also never read the comments or act on player suggestions. Just throw a half-made game out there and hope someone is stupid enough to toss them some money. These types of games should be banned from Kong.
Not as good as some BubbleTanks games. I found the only weapon needed was the seeker missiles. Very good damage, and all you have to do is wander around with the spacebar held down while the level auto-clears. Almost feels like cheating.
That was a cool game until they killed my towers. As soon as that happened one time, I rated it one star, wrote this comment and went to look for another game.
This game was obviously built primarily for playing on a phone. The screens don't scroll correctly, and the absence of hotkeys render it almost unplayable.
I wanted to like this game, and I played it for about an hour trying to. It just needs a lot more polish. There's so much clicking to perform each action. The game frequently bugs out, (traps not being placed, but money still being charged etc...) Each combat is painfully slow. With some polish and bugfixing this could be a fantastic game. As it is now, 2/5
I've played this game for about 6 hours straight, so I'm pretty impressed. I think the gold balance is a little off. It's impossible to try different spec sets when it costs 20K gold to respec a single character... I spent all of my gold respeccing to a formation I thought would work and it didn't now I'm stuck grinding with a crappy formation for another 3 hours or moving on to play something else. Even buying credits it would cost me $10.00 real money just to buy one full respec. That's not gonna' happen.
All islands must join together in one network. -- so if you connect some together and some others together but separately, it doesn't count. If you press the "Hint" button it will show you the separate group.