I can't figure out any reasonable way to use the equipment tab.
The logical change would be to just highlight all items that apply to any skills in your current command set. Otherwise it's a VERY tedious task of opening and closing your command set and equipment over and over again, and as a result, I just don't have the time or energy to care about any stats on equipment other than base stats (def, spd, etc)
Best Point Buys: 2 in Population, 1 in steering, 3 more pop, 4 more steering. Then make sure you purchase accel, min speed, max speed one at a time in that order.
Your bikes will go crazy slow, but they will complete the circuits, often on the first try, and allow you to perform your resets quickly.
If your bikes get stupid and start suiciding into walls, go back to the first level and change all of your point distributions drastically to force them to unlearn the shit algorithm.
Do not buy the same level rebirth upgrade, it ruins your chances at progression. The entire skill tree is built to make you more powerful at high levels, but increasing your starting stats, and the stats you gain each level. However it does NOT retroactively apply those once you get the anti level-loss talent. This may also apply to the "start with x levels" talent as well.
It frustrates me that the larger boards are such a huge profit killer. Basically making the board twice as wide cuts your profit in half, because it processes each column in the same amount of time.
I like the new UI, except for the City Hall window popping up and down when you mouseover it. I'd rather have it activated by a click so it doesn't show up when I'm not expecting it. Other than that, great changes.
If you monetize this game, I will purchase whatever sort of boost you sell. I like to reward developers that make great games, and you guys need to make some cash for creating an idler this freaking awesome.
Hello there :) Thanks for saying that. We made some thoughts about boosts. But we want to add more content first. If someone pays real money we want to have a really good value/money game :)
Hmm. This is a fun idle game. The garden money is worthless, but it's more than worth it to upgrade the fruit to maximum. I played to 3 billion and reset because I wanted to try out the Triumphant sword. I was _really_ disappointed when it turned out to be WORSE than the first legendary sword of snails.
This has the heart of a really good game. If there was no energy bar, I'd 4/5 it and play it for at least a week solid. The energy bar sort of ruins it, since I can only play it for a few minutes at a time it doesn't really hold my interest.
I love this game. 6 stars. I don't see a need to pay for fuel, since the engines seem to run just as fast on energy, which is an infinite resource. I was all worried about running out of fuel until I discovered this. Buy a solid energy plant, turn off autofuel, and never fill up again.
I appreciate the effort, and I love tower defense games, however this one is fairly sub-par. Menu options and towers often have to be clicked several times to select them. There is no meaningful upgrade path for the towers. There is no way to tell which rune goes to which tower type. There is no fast-forward. The graphics are dated. The english is terrible. I played through it simply because I love tower defense, but this is not a shining example of the genre.
Also the "Spam" option is fantastic. It gives you some hype, but by doubling the time it takes to finish a project, it allows you to produce a much higher scoring program. Always pick spam if it's an option.
A few notes/hints:
Alchemy machines generate gold at 11:00AM. Gold is your limiting resource. Change all of your office appliances to gold at 10:00, then back to whatever they were after the 11:00 gold bars. There is no cost to switch machines you've already purchased.
All of the possible "to-do" list tasks have set outcomes. Once you find one that works, stick with it. The Mobinet option is great once you're established, as it sets your hype to max for very little cost.
Always hire the cheapest employee, and hire as many as you can right away. They get more expensive as the game progresses, but they don't have improved stats. My first employee is still making $100 a day and out producing the new ones at the end that are charging $5000 a day.
Employees that want a new desk will never be happy, no matter what desk you give them. Try not to hire those employees.
Freaking love this game. The only thing I wish is that I could review the skill trees of new pets before deciding if I want to keep them. I'm basically forced to choose based on looks alone. 5/5
I hate a puzzle game, where the challenge isn't to logically solve the puzzle, but to guess the particular arrangement the author was hoping for. It's not a challenge of skill or thinking, it's an exercise in randomly wrapping the worm through hundreds of valid solutions until it happens to match the "right" one.
Thanks for the suggestion! :DDD We plan to add this feature soon.