@Jolken, many games aren't exactly original. Just look at platformers, tower defence and object remover games. At least the whole 'zombie killing ninja' aesthetic is nice.
It's a playable runner with a nice theme and aestethic, but there just isn't enough to do. This game needs more stuff. Upgrades, levels, modes, you name it. The extremely expensive stuff wouldn't be so bad if there were some more difficult modes that gave bigger prizes, for an instane.
fff4, This game does not have a particulair message, many philosophical games don't. It just tries to have you think on the subject. There is no right answer, after all.
The puzzles are easy, but being satisfying to solve isn't what they're for. Thinking out how to achieve a certain outcome and then enacting makes the choices you make 'your' choices. Choosing an option from a menu does not have that kind of involvement.
@theDAvinci, the time machine transports the user's mind to the user's body in a different timeline, and overwrites it. They do not need to travel again in their new timeline, since they did so already in their previous one. Therefore, the scenario in the final timeline does not cause a paradox.
When facing the incoming flood in the left scenario of B2, couldn't Lionel take the stairs back up? I mean, that's what I would do if I saw a wall of water approaching.
@iDeal96n, One of the othere ways of getting up will allow you to reach that platform. You can also propel yourself there using the light. The inhabitant will be confused.
@Hakuangel7, It may be terrible of kong to keep promoting the game while it's in this state, but there is no need to be that hostile to the people that simply haven't found out what's not working yet.