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Giants and Dwarves TD

Play Giants and Dwarves TD

Oct. 12, 2020

Rating: 5

The game has a pretty major bug that makes things more difficult. The second damage upgrade for all towers seems to be calculated wrong, giving towers a lot less damage than they should have. Ex: The cannon starts at 48 damage. The first damage upgrade (15%) boosts the damage to 55. The second damage upgrade (25%) boosts the damage to 57, which doesn't make sense. The damage should be either 67 (48 x 1.40) or 69 (48 x 1.15 x 1.25). Even if the second upgrade replaced the first, the damage would be 60 (48 x 1.25). The game seems to be increasing the 15% by 25%, giving the tower a total damage increase of 18.75%. Just thought it was interesting!

Forge & Fortune

Play Forge & Fortune

Jul. 18, 2020

Rating: 9

Bug: At the very start of the game, I sold a knife to the guild before selling a knife in the inventory. Selling to the guild completed the "sell a knife" tutorial and moved on to "Unlock the hero Revere in the market", but did not unlock the market. Selling a knife in the inventory after this also did not unlock the market, which made progress impossible. However, the market did show up after refreshing.

Developer response from akerson

This will be fixed in next version (should be coming today). The right tabs aren't meant to be clicked until the respective area is unlocked. Edit: update is live, fixed in v0.5.0.3.

Babel Tower

Play Babel Tower

Jul. 15, 2020

Rating: 20

Okay so I finally got to floor 11 and unlocked science, and I think science should actually unlock starting on floor 2. Like, I'm kind of joking and kind of not. I'm going to be able to unlock every artifact almost all at once (except like others mentioned, Golden Coin is broken), and the science lab upgrades feel like they should have been available from the beginning of the game. A possibility is to have science unlock much sooner, but have a steadier progression that scales as you reach higher floors. Floor 3 could have something that you manually click/hold for science, but is very slow and can only reasonably unlock the first few upgrades. Galileo could unlock around floor 6, but generate less science than he does now. Every new floor, he could move up and generate more science until floor 11. The artifact costs could then increase exponentially, so the Golden Pickaxe could be unlocked around floor 6, while the other artifacts would be easier to unlock as you reach higher floors.

Babel Tower

Play Babel Tower

Jul. 15, 2020

Rating: 4

@ky4e Thanks for the info! It looks like the best daily bonus BY FAR is the "Tower Storey Completed!" bonus, so I'd recommend people refresh until that one shows up. This completes the entire floor you're working on, both the bricks and the planks, which can be worth many hours, or even days of progress depending on which floor you're on.

Babel Tower

Play Babel Tower

Jul. 10, 2020

Rating: 15

A zoom out option would be very nice, maybe starting at floor 5 or 6. --- Playing in Firefox, the new arrow key movement doesn't work too well because the entire Kongregate page moves around with the game. WASD movement could help with that? --- The underground water extractor (floor 8?) should unlock a floor earlier, maybe switching places with the clock unlock. --- I think the new science requirement for artifacts will make the game a lot slower for new players, and being too slow was already a common complaint. I considered the Golden Pickaxe vital for making progress, which I unlocked around floor 5 or 6, but now a player needs to reach floor 11 to get science to unlock it? In that case, I think there should be some kind of mid-game boost to make up for it, maybe reducing the brick requirements for floors 5-11, or reducing the golden brick penalty on resets.

Tower of Ghosts Defence

Play Tower of Ghosts Defence

Jun. 25, 2020

Rating: 2

Upgrades in the upgrade menu should show the effect of the upgrade. ("Max Energy: 50 -> 70") Energy and mana should show the regen rate. (Like "+3/sec" next to the energy bar.) The stun spell description should be changed to make it more clear that it only stops enemy movement, and doesn't stop them from attacking. (I think it should stop them from attacking, though!) There should be an option to start a new game without reloading the page. Upgrades should have a respec option. Game has a lot of potential!

Tower of Ghosts Defence

Play Tower of Ghosts Defence

Jun. 25, 2020

Rating: 2

When you select a unit, the energy cost should still be visible somewhere. If I'm switching between different units, I can't see the energy costs unless I deselect a unit. XP gains should scale more in higher levels, maybe based on things like HP damage dealt to enemy towers, more XP for killing higher tier enemies, and/or a stage multiplier. I found myself getting less XP in some later levels as I better understood the game and was able to beat stages quicker. Game feels too easy overall; level 20 can be easily beaten with only the first unit, using no spells and no potions. I don't know if you want to go in this direction, but it could add a bit of depth to have a defense stat. So if a high tier unit had 10 defense, the fully upgraded first unit would only do 4 damage, so you'd need to start using and upgrading higher tier units.

Developer response from Malinochko

Thanks for you comment, it's helpful. I'm still working on it and definitely going to add some of these things.

TP Hoarder 2

Play TP Hoarder 2

Jun. 23, 2020

Rating: 96

Belt Speed and Auto Feed seem to be mostly useless after the first couple of upgrades. If your loader is making 3 scraps per second, and the scraps are reaching the end of the line, you're turning 3 scraps per second into TP. Even if Belt Speed and Auto Feed were level 1000, your TP/second wouldn't change; the belt would just look a lot less cluttered. Maybe give these secondary effects, or replace with more beneficial upgrades? Just for an example, maybe items like books and newspapers could be more rare, but be worth two or three scraps when turned into TP. And Belt Speed or Auto Feed could then increase the chances of finding rare scraps like books and newspapers.

Developer response from TelefragEnt

Great ideas, thanks for the suggestions!

A Slime Hut

Play A Slime Hut

Jun. 02, 2020

Rating: 7

1. The game should remember where you placed your monsters after each day. When you have a full team, it's very tedious putting all of the monsters back in the same spots over and over again with each new day. 2. Spiker and Hydrash need buffs or changes to make them stand out more. Rabbid is super OP in general, but is just blatantly better than Hydrash at max. Neptuna could use a little buff, too. 3. Leaving plants alone should let them produce more fruit over time. (So you could wait an extra day to get 2 fruit instead of 1, etc.) - I like the game, but it could use some QoL changes as others have suggested.

World Ender

Play World Ender

Jul. 08, 2018

Rating: -2

The Sonic Wave seems to be bugged. When I bought it, it showed the damage as "DmgX: Infinity". My Sonic Wave instantly kills regular enemies and does half the damage of my Equalizer to the first boss. When I level up the Sonic Wave's damage, the damage doesn't change and it still instantly kills regular enemies. This makes it possible to jump ahead a few hundred thousand waves and kill enemies that give millions of gold per kill.

ElementalBoyTD

Play ElementalBoyTD

Dec. 04, 2017

Rating: 2

5. When hovering a tower over another tower, show the cost/stats for the combined tower instead of the selected tower. 6. Show current HP on the bottom-right of enemy sprites. (Ex: 792 if a 99-stack has 8 HP each, lowering as they take damage.) Maybe have an option to toggle on or off. 7. The weaken effect feels underpowered. I'm not sure how long the effect lasts or how powerful it is, but it doesn't feel like it helps much. 8. Bomb is inferior to Swamp in every way. They both have the same range and overall DPS, but Swamp has an added Slow effect. Buff Bomb?

Developer response from LakeshoreGames

Thanks for playing and for all the feedback! I'll keep it in mind in any updates or sequels!

ElementalBoyTD

Play ElementalBoyTD

Dec. 04, 2017

Rating: 0

After giving it a chance, it was actually pretty fun! For the most part, I was able to 3-star every level with Ocean and Metal towers, although I did use Electric and Tornado on the final level to help with stacked flying enemies. Suggestions: 1. Game should not auto-pause when clicking outside of the window, or there should be an option to turn this off. 2. Remove the Build button and bring the tower buttons to the default screen. (Maybe using smaller icons to fit?) Doing Build -> Earth -> Placement -> Back -> Start is a lot more of a hassle than Earth -> Placement -> Start, especially when this is done every round. 3. Add a "Restart" button in the menu to restart the current level. When going for 3 stars and fine-tuning a strategy, a player may need to restart a level often. There should be a better way to restart than exiting to the main menu. 4. Tower placement indicators. Show a square around the tile the mouse is hovering over to indicate where the tower will be placed.

Laser Force V3

Play Laser Force V3

Aug. 06, 2017

Rating: 1

Income collection should be automatic from the start instead of an upgrade. With manual collection, I end up just mindlessly jamming the R button the entire game, and that's not a whole lot of fun. Maybe the final upgrade could instead be something like +10% damage? I would also like to be able to change the Up/Down arrow keys once the hotkeys are fixed. I'm not sure why that's locked, but Up/Down and U are the hotkeys I wanted to change the most. Anyway, nice game!

Wasteland Siege

Play Wasteland Siege

Mar. 25, 2016

Rating: 3

The Sharpen Saw (+2 damage for Mike) and Damage For Everybody (+6 damage for all guards) upgrades are broken. The guards all do the same damage with or without the upgrades.

Bitcoiner Game

Play Bitcoiner Game

Feb. 16, 2016

Rating: 19

Tip: Don't disregard the Zuses and Voodoo Graphics! They both have special hidden bonuses. Zuses add a special multiplier to the money you get from hacking. (With 0, I get $13.6 billion per click. With 100, I get $968.7 billion per click. With 200, I get $1.924 trillion per click.) Voodoo Graphics boost the multiplier from one of the random events. (With 0, you get a 2x boost for 15 second. Every 4 Voodoo Graphics adds +1 to the multiplier, so 40 Voodoo = 10x boost, 80 Voodoo = 20x boost, etc.) Utilize these both to get massive money from clicks!

The Royal Archers

Play The Royal Archers

Jan. 30, 2016

Rating: 3

Minor annoyances: There's no pause shortcut. We should be able to press P to pause. Otherwise, we have to take the aim off the enemies and miss some shots to pause. Also, the spells should cast immediately when we press the shortcut key. We shouldn't have to press Q AND click to cast fireballs. That's just an unnecessary extra step. We should just be able to press Q and have the fireballs hit where the mouse is already pointed at.

Rancho Ranch

Play Rancho Ranch

Dec. 18, 2015

Rating: 0

@Tinybolt The idle tag was there because it had the highest votes from users. It looks like someone was going around adding idle tags to new games and people were voting it up because they thought it was funny.

Zombie And Juliet

Play Zombie And Juliet

Nov. 24, 2015

Rating: 3

The flying enemies need to have some kind of cool down between hits. Since Juliet doesn't have invincibility frames, they can hit her many times per second, often resulting in an instant death if you run into a flying enemy in the wrong way.

King of Battle: Idle Castle Adventure Game

Play King of Battle: Idle Castle Adventure Game

Nov. 04, 2015

Rating: 16

The game seems to be VERY broken for new players. In the upgrade menu, my buildings are called Enterprise 0, Enterprise 1, and Enterprise 2 instead of Woodsman Camp, Farmer's Mill, and Inn. The Awards page is broken and none of the tabs work except for Woodsman. Farmer Mills only gave 1 gold per building. I thought the game was awful and I was about to give up, but I refreshed and everything was magically fixed. I was shocked to see my Farmer Mill giving 5000/fill instead of 100/fill. I pressed reset to wipe all data and everything was broken again, and then I refreshed the page and everything was fixed again. The game appears completely broken to new players, giving a bad first impression to an otherwise good idle game.

Developer response from CodedVelocity

Yes, this was a bug - sorry about that! Version 0.7g and above fix the issue, no more refresh required! New players, I hope you will please try the new version as with the correct settlement income arriving the game is much more fun! If you are still hitting the issue, please private message me!

Swords and Souls

Play Swords and Souls

Oct. 26, 2015

Rating: 1

The critical training feels really unbalanced compared to the other trainings. Stats go up really slowly, missions take forever, and getting a 400 combo for the best medal is ridiculous. I expected the medal to be similar to accuracy or dodge, and at least lower than strength or block. 400 is just cruel! Aside from that, I loved the game. 5/5

Developer response from SoulGame

The pace of Critical training is a bit different. But once you get at higher in combo (x100+), it's very fast to train.

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