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Tahnan's Comments

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Demons vs Fairyland

Play Demons vs Fairyland

Jan. 27, 2013

Rating: -8

I like the gameplay, but.... I think one of the things that really made the games you cite as inspiration work was a richness in their graphics. Retro 8-bit graphics have their place, but this doesn't feel like the right place for it.

Dungelot

Play Dungelot

Dec. 08, 2012

Rating: 5

A little repetitive, but that didn't stop me from replaying. Several times. Which is the sign of a good game.

MegaCity Deluxe HD

Play MegaCity Deluxe HD

Nov. 23, 2012

Rating: 6

It's amazing how quickly one part of town can become undesirable. You've got to put the landfill somewhere, and then as long as there's this square that you don't want a house on, you might as well put a factory next to it, and then a prison, and suddenly there's this whole string of -3s and -4s on the south side of town. Add to that the effect of being literally on the wrong side of the tracks, and how gentrifying one area suddenly leaves you with nowhere for anyone else to live...I'm not saying this is an accurate simulation of urban planning, but I've got a whole lot more sympathy for urban planners than I did before.

Save the Flame

Play Save the Flame

Aug. 08, 2012

Rating: 13

The graphics are basic, the gameplay is repetitive...but a bonus star for including people in wheelchairs who *act like people*.

Nuclear Outrun

Play Nuclear Outrun

May. 12, 2012

Rating: -2

Am I the only one who thinks this bears a striking resemblance to http://www.kongregate.com/games/ToffeeGames/earn-to-die ?

The Ice Temple

Play The Ice Temple

Apr. 13, 2012

Rating: 0

I really love these games. There's something really charming about FireBoy and WaterGirl, and about two children of completely different elements coming together to cooperate...OK, it's sappy, sure, but it's still a great game.

Alone

Play Alone

Dec. 21, 2011

Rating: 1

Add me to the crowd who says the game is excellent, and who would love to see it expanded.

Sticky Ninja Academy

Play Sticky Ninja Academy

Nov. 03, 2011

Rating: 8

The level-select screen nicely shows scores, but it doesn't actually show your ranking on the level, which would be nice to see for those of us perfectionist enough to want to get "perfect" ratings on each level. Easy to add?

Sticky Ninja Academy

Play Sticky Ninja Academy

Nov. 03, 2011

Rating: 0

A ranking of 5 still qualifies as "good"? I sense grade inflation....

Dirk Valentine

Play Dirk Valentine

Oct. 02, 2011

Rating: 6

Fun fact: used *in moderation*, the Wilhelm scream is hilarious.

Coinbox Hero

Play Coinbox Hero

Oct. 01, 2011

Rating: 2

I won't ask why we're shooting a coin box. That's obvious; it looks so smug. But the important question is, why *can't* we shoot the polka band?

Vulpin Adventure

Play Vulpin Adventure

Sep. 12, 2011

Rating: 7

I hope I never hear the phrase "stroke your vulpin at home" again.

Glissaria

Play Glissaria

Sep. 10, 2011

Rating: -1

It's entertaining, but perhaps only in small doses. Even for a tower defense game, it feels a little repetitive.

Arkandian Revenant

Play Arkandian Revenant

Sep. 06, 2011

Rating: 4

It's nice that different enemies have different resistances to magic/melee/archery, but that's not really very *helpful* when you don't know what you'll be up against. It would be great to be able to equip a melee weapon before fighting a mage and a magic weapon before fighting a guard, but you can't tell what you're about to fight, and you can't switch weapons mid-battle. There's such a great concept here, marred by so many interface problems...

Aetherpunk 1.1

Play Aetherpunk 1.1

Aug. 28, 2011

Rating: -7

The game play seems a little familiar and a little repetitive; but the artwork is positively lovely, so kudos for that.

Wrong Block

Play Wrong Block

Aug. 04, 2011

Rating: 53

The magic system is a little unclear at first, though once you get used to it it's actually *really* cool. ("Let's see, I need to click on a color I *haven't* used yet so I can prime the *next* magic...now I need a color I have used...oh, darnit, I'll just click on this crystal and reset.") It definitely adds a neat twist to the genre.

Developer response from bsmart

I definitely agree. :)

Effing Machines

Play Effing Machines

Jul. 27, 2011

Rating: 0

I think the point of mean's comment is not "why can this suit jump" but "why bother making the player able to jump". The concept isn't bad, but I have to agree with previous commenters that (a) it's *very* reminiscent of The Matrix and (b) the gameplay is somewhat repetitive. (As far as I could tell, it's "hold down the fire button and run back and forth constantly".)

Murloc RPG: Stranglethorn Fever

Play Murloc RPG: Stranglethorn Fever

Jul. 13, 2011

Rating: -8

The nice thing about Pyroblast is that you can start casting it, and then go play something interesting instead while you wait for it to finish.

Days of Monsters

Play Days of Monsters

Jun. 25, 2011

Rating: 3

Gah, would it have killed you to have put the help *in*-game?

Castaway 2

Play Castaway 2

Jun. 01, 2011

Rating: 13

In addition to all the walking, what this game really desperately needs is a *map*. And not just a "look here's the country!" map, but an actual room-by-room, where-haven't-I-gone-yet map.

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