I have a clock that doesn't run at all; but since it's digital, it's right *far* less often than my clock that loses a minute every hour. That question made a lot more sense in Lewis Carroll's day.
Question 7 makes no sense. If "half" of the five children are boys, i.e. 2.5 of them, there's no reason that there couldn't be three boys as opposed to five. Question 10 is flawed; it asks for the third letter of "the rearranged word", but there is no rearranged word, just a pair of words. Question 14 is just wrong; the "order of operations" concerns, well, operations, and writing out the words changes the meaning.
The animation is lovely. Unfortunately, the writing is atrocious, so much so that it interferes with my ability to appreciate (and at times understand) the story. I don't mind interactive stories per se; this would have been better as simply that, instead of having very simple "puzzles" that mostly consisted of repeatedly clicking in the right spots.
The thing is that, while "the full game is completely free", it does require registration on another site, and it's unplayable for anything more than the first few rounds without that registration: you can't leave and come back to it, and you can't buy cards that'll give you any chance at all against the powerful cards the computer opponents get. Which is to say that it may be a great game over on some other website, but as a game right here, it's severely limited in its fun value.
The screen is too small, it hides the mouse cursor even though it has mouse-based controls, "Esc" unexpectedly quits the game when you're in the Premium Store...and also, "apaches" as bad guys? Really?
So it's just like every other "remove the matching colors" game, except without all that annoying predictability that makes it possible to plan ahead? A rare miss from the king.com folks.
This game was fantastic! My only real complaint is how easy it was to accidentally click "New Game" (with no "are you sure you want to erase your progress?" check). Otherwise, it's hard, but quite fair.
There's just so much wrong with this game. There's text formatting (somehow my name is "TEXTFORMAT"); there's the fact that if you encounter a second buccaneer party too soon after the first, your option is "go", which bypasses them entirely; there's the fact that you can't refuse the weapon package, in case you wanted to, say, build up more money to buy a better cart, better defenses, and so forth.... Frankly, the entire concept (including the interface) was much better in the original space-themed Palm Pilot game that this is a lousy knock-off of.
The magic-to-health powerup is seriously irritating. Level 2 kicks in when I'm at "15% health", but given that my max health is 60, that means it'll trigger when my health reaches...9. But given the way everything does damage, it's nearly impossible to get to 9 health; a single hit kills me when I'm at Health 10 or even Health 15. (Unless I go back and play Level 1, in which case I pretty much have to *try* to get hit.) I think the math has failed here.
Well, like everyone else said. These things are indeed words at dictionary.com, but the game fails to distinguish common words from uncommon ones ("tatu") or from proper names ("Aten", "Orff"). Add to that the fact that it's a guess-the-word-I'm-thinking-of game (so "Aten" and not neat, ante, or etna), and I'm afraid that what you have here is a real...bomb.
...via several restarts, I discovered that (a) the difference I didn't even see was a subtle shading difference between the buildings in the opening panel; and (b) the "Earth, 21XX" box doesn't come up every time, which looks like a bug to me.
It's a very pretty game and I'm interested in the storyline, but I had to quit after the second screen. The differences here are just *too* subtle--a patch of orange in the middle of the yellow sands, a ten-pixel-long line near the edge of the picture, and *something* in the first one that I eventually got a hint on, but even when the hint told me where to look, I still had no clue what the difference was. "Hard" is good, but this is eye-straining. I think it needs tweaking.
Thanks, wylde1, that's helpful. Anyway: I played a one-minute round on keyboard control. It's a little repetitive, perhaps. And you'll want to add some way to get back to the main menu from the "game over" screen.
OK, seriously, though: "darkgray"? "American dolar"? But the biggest problem (other than the lack of the pause button) is that after a while, I end up with so much money that I might as well close my eyes and hold down the "1" key. (Especially when the gate gets backed up and there's *nothing* to do but keep earning money.) There needs to be more to do, perhaps more resource management or, or something.
Just ended with 2.2 million points (which is the Mathematical Superhero, several times over). Perhaps after the first million points it could have used a little variety.
It's cute, absolutely, but it's also a little too easy: the fact that you can win the game in three days (and that I just did) means that some upgrades are a little too powerful.