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Genius Test 2

Play Genius Test 2

Mar. 09, 2010

Rating: 0

I have a clock that doesn't run at all; but since it's digital, it's right *far* less often than my clock that loses a minute every hour. That question made a lot more sense in Lewis Carroll's day.

Genius Test 6

Play Genius Test 6

Mar. 09, 2010

Rating: 0

Question 7 makes no sense. If "half" of the five children are boys, i.e. 2.5 of them, there's no reason that there couldn't be three boys as opposed to five. Question 10 is flawed; it asks for the third letter of "the rearranged word", but there is no rearranged word, just a pair of words. Question 14 is just wrong; the "order of operations" concerns, well, operations, and writing out the words changes the meaning.

Loondon

Play Loondon

Mar. 07, 2010

Rating: 0

The animation is lovely. Unfortunately, the writing is atrocious, so much so that it interferes with my ability to appreciate (and at times understand) the story. I don't mind interactive stories per se; this would have been better as simply that, instead of having very simple "puzzles" that mostly consisted of repeatedly clicking in the right spots.

Doyu Card Battle

Play Doyu Card Battle

Mar. 03, 2010

Rating: 0

The thing is that, while "the full game is completely free", it does require registration on another site, and it's unplayable for anything more than the first few rounds without that registration: you can't leave and come back to it, and you can't buy cards that'll give you any chance at all against the powerful cards the computer opponents get. Which is to say that it may be a great game over on some other website, but as a game right here, it's severely limited in its fun value.

Stonepunk

Play Stonepunk

Feb. 23, 2010

Rating: 0

Instructions wouldn't hurt.

Jungle Treasures

Play Jungle Treasures

Feb. 09, 2010

Rating: 0

The screen is too small, it hides the mouse cursor even though it has mouse-based controls, "Esc" unexpectedly quits the game when you're in the Premium Store...and also, "apaches" as bad guys? Really?

Gluey

Play Gluey

Jan. 28, 2010

Rating: 0

So it's just like every other "remove the matching colors" game, except without all that annoying predictability that makes it possible to plan ahead? A rare miss from the king.com folks.

Bubba Time (Final Release)

Play Bubba Time (Final Release)

Jan. 05, 2010

Rating: 0

This game was fantastic! My only real complaint is how easy it was to accidentally click "New Game" (with no "are you sure you want to erase your progress?" check). Otherwise, it's hard, but quite fair.

Frontier

Play Frontier

Oct. 31, 2009

Rating: 0

There's just so much wrong with this game. There's text formatting (somehow my name is "TEXTFORMAT"); there's the fact that if you encounter a second buccaneer party too soon after the first, your option is "go", which bypasses them entirely; there's the fact that you can't refuse the weapon package, in case you wanted to, say, build up more money to buy a better cart, better defenses, and so forth.... Frankly, the entire concept (including the interface) was much better in the original space-themed Palm Pilot game that this is a lousy knock-off of.

SkyFyre

Play SkyFyre

Sep. 27, 2009

Rating: 0

The magic-to-health powerup is seriously irritating. Level 2 kicks in when I'm at "15% health", but given that my max health is 60, that means it'll trigger when my health reaches...9. But given the way everything does damage, it's nearly impossible to get to 9 health; a single hit kills me when I'm at Health 10 or even Health 15. (Unless I go back and play Level 1, in which case I pretty much have to *try* to get hit.) I think the math has failed here.

Bunny Charm

Play Bunny Charm

Sep. 02, 2009

Rating: 0

I don't know about anyone else, but the "Back / Try Again" buttons at the end of each level aren't working for me.

When Words Attack

Play When Words Attack

Aug. 29, 2009

Rating: 0

Well, like everyone else said. These things are indeed words at dictionary.com, but the game fails to distinguish common words from uncommon ones ("tatu") or from proper names ("Aten", "Orff"). Add to that the fact that it's a guess-the-word-I'm-thinking-of game (so "Aten" and not neat, ante, or etna), and I'm afraid that what you have here is a real...bomb.

27 : First Chapter

Play 27 : First Chapter

Aug. 29, 2009

Rating: 0

...via several restarts, I discovered that (a) the difference I didn't even see was a subtle shading difference between the buildings in the opening panel; and (b) the "Earth, 21XX" box doesn't come up every time, which looks like a bug to me.

27 : First Chapter

Play 27 : First Chapter

Aug. 29, 2009

Rating: 0

It's a very pretty game and I'm interested in the storyline, but I had to quit after the second screen. The differences here are just *too* subtle--a patch of orange in the middle of the yellow sands, a ten-pixel-long line near the edge of the picture, and *something* in the first one that I eventually got a hint on, but even when the hint told me where to look, I still had no clue what the difference was. "Hard" is good, but this is eye-straining. I think it needs tweaking.

Time Tackle [BETA]

Play Time Tackle [BETA]

Aug. 22, 2009

Rating: 0

Thanks, wylde1, that's helpful. Anyway: I played a one-minute round on keyboard control. It's a little repetitive, perhaps. And you'll want to add some way to get back to the main menu from the "game over" screen.

Semantic Wars

Play Semantic Wars

Aug. 05, 2009

Rating: 0

OK, seriously, though: "darkgray"? "American dolar"? But the biggest problem (other than the lack of the pause button) is that after a while, I end up with so much money that I might as well close my eyes and hold down the "1" key. (Especially when the gate gets backed up and there's *nothing* to do but keep earning money.) There needs to be more to do, perhaps more resource management or, or something.

Semantic Wars

Play Semantic Wars

Aug. 05, 2009

Rating: 0

Oh, my word, how it needs a pause button. Otherwise, it's a neat concept, at least.

Combo Defender

Play Combo Defender

Aug. 05, 2009

Rating: 0

It's cute, but it's basically just constant clicking. The "too random" critique is definitely on target (so to speak).

DropSum v2

Play DropSum v2

Aug. 03, 2009

Rating: 0

Just ended with 2.2 million points (which is the Mathematical Superhero, several times over). Perhaps after the first million points it could have used a little variety.

Hedgehog Launch 2

Play Hedgehog Launch 2

Jul. 18, 2009

Rating: 0

It's cute, absolutely, but it's also a little too easy: the fact that you can win the game in three days (and that I just did) means that some upgrades are a little too powerful.

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