I'm suspecting that there's some form of game glitch in play here. Some people say that Atropos is easy; a lot of others say that he's nearly impossible (myself included). I acknowledge that I'm not great at bullet hell shooters but I'm not pathetic either; I've seen flash games have glitches (usually related to timing) that dramatically altered difficulty on different computers. Perhaps something like that is in play here.
Against Atropos, when the bullets are coming from multiple directions, I don't even SEE the shots that get me. I know I'm not that good at bullet hell games, but I can only find safe spots in one or two of his patterns, period - several seem like no-win scenarios, and if I'm in the mood for Kobayashi Maru, I'll watch some star trek.
That said, it's clear you put a lot of work in this game and did a great job.
Guys, a tip - if you focus on creating and then leveling small mountains (from water, three clicks up, three clicks down, one back up, all on the same square) you can clear land MUCH faster than working one square at a time. Level 19 was trivial to me; I had far more people than the computer could keep up with.
It's interesting but the cost of spells is too high to make them really worth using much. By the time you can afford to use a Hero, you've been able to win the game for several minutes just by clicking "Look for fight".
@Susvain, he was declaring his intent to TIP more than the asking price. Which we can do from the tip jar, and is a good way to show appreciation for a game well-made.
Premium content is nice. I've been waiting for it to activate here for a while. Perhaps have some kind of tie-in for Kingdom Rush 2 if you have premium for both games?
@Scourge47 The problem is that it allows companies to boss around the court system. Instead of allowing companies to make claims that then have to be investigated or addressed, as is the case now, SOPA would allow companies to demand that the courts shut down web sites with no trial or investigation - nor would there be compensation to the accused site if the accusation was faulty.
@Pantothenate I thought so on my first playthrough, but the catch is that the challenge maps have caps on how many points you can have spent in skills. Watch the screen where you start the map; it'll tell you what you need to know.
It appears that some countries with ports don't send out anything, and others basically don't receive traffic. If not 'ever' then rarely enough that they're nearly unassailable. How do I get zombies on Iceland, the UK, or Cuba? Never seems to happen.
So far I got attacked every night and if I failed to defend (which can happen even if I spend resources) I lost everything of a resource type. Saving up for upgrades is really tough because of this; it makes the game into a grind, and that's not what either of us wants. Make it easier to survive nights and things get better.
2 - Maybe give me the ability to direct my troops in battles? What if I want an archer to ignore creatures that have heavy armor unless there's nothing else to shoot. Part of my problem with battles is that there's no way to pick targets, so the archers will waste tons of shots against something they barely hurt while everything else marches past.
3 - I need a reason to upgrade towers. Few spots are so tactically necessary that upgrades are worth the points. It's worse for melee troops because more (cheaper) towers means they respawn faster when killed, because they're being produced by multiple structures at the same time.
Glitch:
Create a big, 'expensive' monster (none of them cost much to make, really). Then immediately create a number of cheap ones (e.g. Yowie). When the Yowies are done but before the expensive one has finished, use the Lab interface to sell all the Yowies. Each one sells at the price of the monster in the #1 slot.
I like it better than what came before, in general. Haven't tried crafting yet.
It could seriously use an across-the-board speed-up. It's not lagging, there are just delays programmed in in the form of unskippable animations that are performed every time an action is taken. This is particularly annoying in combat (both types).
Generally good - but the later quests are insane. Like, 'not playtested' level of insane - I see no way for the player to actually succeed at the final two quests, and that fact kinda made me lose interest.
Win without damage? Good. Kill all enemy buildings? Good. Kill 'em all in a time limit that requires you to play perfectly? Not going to sink that effort into a flash game.
It was a bug with the earlier version, and we fixed this yesterday. Probably need to clear your offline cache data?