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Talanic's Comments

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Reactance 2

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Jun. 17, 2012

Rating: 1

I'm suspecting that there's some form of game glitch in play here. Some people say that Atropos is easy; a lot of others say that he's nearly impossible (myself included). I acknowledge that I'm not great at bullet hell shooters but I'm not pathetic either; I've seen flash games have glitches (usually related to timing) that dramatically altered difficulty on different computers. Perhaps something like that is in play here.

Reactance 2

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Jun. 17, 2012

Rating: 2

Against Atropos, when the bullets are coming from multiple directions, I don't even SEE the shots that get me. I know I'm not that good at bullet hell games, but I can only find safe spots in one or two of his patterns, period - several seem like no-win scenarios, and if I'm in the mood for Kobayashi Maru, I'll watch some star trek. That said, it's clear you put a lot of work in this game and did a great job.

Papa's Wingeria

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Jun. 15, 2012

Rating: -3

Oh, I'm just waiting for Papa's Hibachi Grill.

Monsters' Den Chronicles

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May. 31, 2012

Rating: 2

Sadly, secrets aren't worth looking for. A single healing potion? Bah.

Reprisal

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May. 25, 2012

Rating: 0

Guys, a tip - if you focus on creating and then leveling small mountains (from water, three clicks up, three clicks down, one back up, all on the same square) you can clear land MUCH faster than working one square at a time. Level 19 was trivial to me; I had far more people than the computer could keep up with.

Reprisal

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May. 25, 2012

Rating: 179

It's interesting but the cost of spells is too high to make them really worth using much. By the time you can afford to use a Hero, you've been able to win the game for several minutes just by clicking "Look for fight".

Monsters' Den Chronicles

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May. 23, 2012

Rating: -1

@Susvain, he was declaring his intent to TIP more than the asking price. Which we can do from the tip jar, and is a good way to show appreciation for a game well-made.

Mardi Gras Mayhem

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Feb. 17, 2012

Rating: 0

Is there an option to ditch the girlfriend? Seems like she's not good enough for him.

Kingdom Rush

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Jan. 20, 2012

Rating: -2

Premium content is nice. I've been waiting for it to activate here for a while. Perhaps have some kind of tie-in for Kingdom Rush 2 if you have premium for both games?

Super SOPA Bros.

Play Super SOPA Bros.

Jan. 19, 2012

Rating: 1

@Scourge47 The problem is that it allows companies to boss around the court system. Instead of allowing companies to make claims that then have to be investigated or addressed, as is the case now, SOPA would allow companies to demand that the courts shut down web sites with no trial or investigation - nor would there be compensation to the accused site if the accusation was faulty.

Kingdom Rush

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Dec. 25, 2011

Rating: 0

Can't catch a fish, no matter what I try.

Kingdom Rush

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Dec. 23, 2011

Rating: 0

@Pantothenate I thought so on my first playthrough, but the catch is that the challenge maps have caps on how many points you can have spent in skills. Watch the screen where you start the map; it'll tell you what you need to know.

Zomdemic 2

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Dec. 08, 2011

Rating: 3

It appears that some countries with ports don't send out anything, and others basically don't receive traffic. If not 'ever' then rarely enough that they're nearly unassailable. How do I get zombies on Iceland, the UK, or Cuba? Never seems to happen.

Long Way

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Dec. 01, 2011

Rating: 0

@wolfey180 only in that the two are both tower defense games. I'd say CG is better but I'm not that far into Long Way yet.

Demonrift TD

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Sep. 30, 2011

Rating: 1

So far I got attacked every night and if I failed to defend (which can happen even if I spend resources) I lost everything of a resource type. Saving up for upgrades is really tough because of this; it makes the game into a grind, and that's not what either of us wants. Make it easier to survive nights and things get better. 2 - Maybe give me the ability to direct my troops in battles? What if I want an archer to ignore creatures that have heavy armor unless there's nothing else to shoot. Part of my problem with battles is that there's no way to pick targets, so the archers will waste tons of shots against something they barely hurt while everything else marches past. 3 - I need a reason to upgrade towers. Few spots are so tactically necessary that upgrades are worth the points. It's worse for melee troops because more (cheaper) towers means they respawn faster when killed, because they're being produced by multiple structures at the same time.

Developer response from menaragames

It was a bug with the earlier version, and we fixed this yesterday. Probably need to clear your offline cache data?

Monster Corp

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Sep. 12, 2011

Rating: -1

Glitch: Create a big, 'expensive' monster (none of them cost much to make, really). Then immediately create a number of cheap ones (e.g. Yowie). When the Yowies are done but before the expensive one has finished, use the Lab interface to sell all the Yowies. Each one sells at the price of the monster in the #1 slot.

Arkandian Revenant

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Sep. 04, 2011

Rating: 1

I like it better than what came before, in general. Haven't tried crafting yet. It could seriously use an across-the-board speed-up. It's not lagging, there are just delays programmed in in the form of unskippable animations that are performed every time an action is taken. This is particularly annoying in combat (both types).

Battle Stance - Human Campaign

Play Battle Stance - Human Campaign

Aug. 02, 2011

Rating: 2

...are you trolling, Vaylemn? You're supposed to kill the enemy base, not the units. The moment you do so, the mission is won.

Battle Stance - Human Campaign

Play Battle Stance - Human Campaign

Aug. 02, 2011

Rating: 0

@Vaylemn It's called the Abbey, and the Priest units. They heal your units right up but are vulnerable to attack.

Battle Stance - Human Campaign

Play Battle Stance - Human Campaign

Aug. 02, 2011

Rating: 11

Generally good - but the later quests are insane. Like, 'not playtested' level of insane - I see no way for the player to actually succeed at the final two quests, and that fact kinda made me lose interest. Win without damage? Good. Kill all enemy buildings? Good. Kill 'em all in a time limit that requires you to play perfectly? Not going to sink that effort into a flash game.

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