Stop putting the "MORE GAMES" button everywhere. If I want more games, putting it on your menu is enough. I've gone to your page three times on accident in the last ten minutes; are you just trying to farm hits?
Hey Talanic.
We're terribly sorry for the inconvenience.
In light of this, we changed the "more games" buttons to be more distinctive and clear so you and the other players won't press it by mistake.
Hope you guys will have a better time playing!
Viktor the twentieth made it through.
In general, pretty nice. A few of the deaths were kinda cheap - spikes so close that you're right on top of them when you fall from above, and you'll have to pass by them at least three times so you'll probably forget 'em before the last time you go through. That kind of thing. But it was a great concept in general and pretty well executed, so I'm going to go 5/5 here. One critique - every time we restart, the music (which was nice the first time I heard it) restarts. Not normally an issue but this game is built around restarting. Give us a couple different tracks, perhaps matched to different hair colors or something?
Thank you very much for the feedback! We will talk to our composer and see if we can add a couple of new tracks. Regarding the cheap deaths you mentioned, we are working on a way to address this problem.
Game's nice but some of the characters don't get my sympathy. The general's job is military strategy; if they didn't have a different plan, that's the general's fault, not the king's.
If you open the door while the astronauts are approaching, you can use it like a flyswatter. So long as the guy holding the bomb makes it, though, you can still win.
So I try to kill pirates, possibly stomp a base early on to give myself some breathing room later. Turns out that pirates will run inside their base and patch themselves up when injured; why don't my guys do that?
I understand why the bonuses on the upgrade tab don't stay unlocked. The game is already fairly easy, and if those unlocked permanently you'd have absolutely nothing left to spend your research on.
Seems promising so far, but the fact that some upgrades go away between levels and the player has no warning of this gets you an eyebrow raise - unless it's just a glitch.
Sequel could definitely use a tactical analysis mode letting me know what kind of ships I'm up against. I might be able to tell the difference between a dreadnought and a light cruiser easily, but indications of what type of armaments they're loaded with, effective ranges, etc would allow me to plan better assaults.
Playing through for a second time. Seems like the Shen Zhen causes an inordinate amount of lag. I didn't pick it last time and am regretting taking it this time; it's the only changed variable and the game is now running choppily.
Tactically, the Scott Smith is among the most useful ships, even though it's not that great in a straight-up fight. It's invaluable for breaking up enemy formations. Send it out first, let it draw a couple shots and lose its shields, then cloak it before their missiles hit - those missiles then self-destruct, wasting the entire enemy salvo. Then move the Smith to the far side of their formation and decloak such that the Smith is the closest ship to some - but not all - of the enemy fleet. Cloak and decloak as necessary and you can focus a lot more firepower on a lot fewer ships at a time.
Hey Talanic. We're terribly sorry for the inconvenience. In light of this, we changed the "more games" buttons to be more distinctive and clear so you and the other players won't press it by mistake. Hope you guys will have a better time playing!