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Talanic's Comments

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Caribbean Merchant

Play Caribbean Merchant

Oct. 31, 2013

Rating: 1

So. I guide the boat into the harbor. Then it wrecks on the harbor. Interesting concept but it feels like part of a game rather than a whole thing, and needs a better interface. Maybe numbers on each boat, and hit the number to select that boat?

Captain Nutty

Play Captain Nutty

Oct. 30, 2013

Rating: 0

*upgrade magnet* No noticeable difference...do I even want to continue here if there's no visible consequence from my actions?

Downhill OMG!

Play Downhill OMG!

Oct. 09, 2013

Rating: 2

In my opinion, rewarding speed is better than punishing when the player gets slowed down. I already want to go fast. In other words, a hostile yeti doesn't sound like a great idea, but I'll wait for implementation to decide.

Pre-Civilization: Stone Age

Play Pre-Civilization: Stone Age

Sep. 23, 2013

Rating: 0

Think I've done as well as I can. 10,086 points, deity level, finished on turn 89. @NanakoM, it's a shout-out to the Civilization series, where the only thing you start out with is a palace. More than that, you can think of it as representative of success - your civ is dominating so much that you have the LUXURY of building a nice place for the leader.

Pre-Civilization: Stone Age

Play Pre-Civilization: Stone Age

Sep. 21, 2013

Rating: 2

Yes, it's beatable on deity. Not even that hard, just have to get a little lucky. If your first two random events (turn 6 and 13 or so) are bad, you're going to have a lot of trouble winning.

Pre-Civilization: Stone Age

Play Pre-Civilization: Stone Age

Sep. 15, 2013

Rating: 1

Best I got was Deity, Turn 90, score of 9557. Got lucky with random events, skipped fishing and went for hunting + agriculture. If you research both types of agriculture, they stack - giving you one of the best food yields and the inarguably best volume.

Pre-Civilization: Stone Age

Play Pre-Civilization: Stone Age

Sep. 13, 2013

Rating: 2

Can't help but keep coming back to play again.

Awesome Pirates

Play Awesome Pirates

Sep. 13, 2013

Rating: 6

So, two times out of three, they disable my cannon entirely, costing me a turn. Great. Mmmyup. There's potential for a great game here, but I think it needs more tuning and balance, and especially a way to fast forward. Also, the pirates themselves appear to be made of concrete, shrugging off hits that would sink the boats they're standing on. Headshots. They don't even get stunned.

Bloons Super Monkey 2

Play Bloons Super Monkey 2

Sep. 11, 2013

Rating: 0

@Lochrin: Gee. My whole take from a level for a 7% increase in the width of my collection radius.

Bloons Super Monkey 2

Play Bloons Super Monkey 2

Sep. 11, 2013

Rating: 0

I know you want money, but there's such a thing as too much. I bought things from the latest Bloons TD, but this game feels like it's made to make me frustrated in the hopes of getting me to buy victory.

Cursed Treasure 2

Play Cursed Treasure 2

Sep. 08, 2013

Rating: 4

In the previous game, I considered crypts to be the best. In this version, their glitches cause them to take severe hits to their power; I'm actually much more fond of the temples. Crypts are still good at intercepting things early, but the swirlyshot glitch causes them to be very bad at stopping things when they're placed right by the gems - this really hurts the skill that makes the cave fire like a crypt, too.

Zassin

Play Zassin

Sep. 05, 2013

Rating: 5

This is quick-time event: the game. If that's what you like, you'll love it. If not, you'll hate it. Personal dislike is for the fact that there's no rhyme or reason to where the signals appear - sometimes on your character, sometimes on your enemy, sometimes just nearby. On top of that, the fact that I have to be hyper-alert for the QTE means I don't actually get to see the over-the-top animated battle unless I want to lose. So. Nice idea, but I'm afraid it's not for me.

Fly Raptor Rider

Play Fly Raptor Rider

Sep. 05, 2013

Rating: 5

Funny how meteorically the inflated rating drops once people start to play it.

Fly Raptor Rider

Play Fly Raptor Rider

Sep. 05, 2013

Rating: 0

Gem_west: Then you haven't played the other game from this guy.

Pre-Civilization: Stone Age

Play Pre-Civilization: Stone Age

Sep. 03, 2013

Rating: 0

Game's good but needs balancing. Lose a fight, lose 50% of your land in area X. No means of recovering that land, ever. If you lose the mountains, you've lost the game for certain.

Pre-Civilization: Stone Age

Play Pre-Civilization: Stone Age

Sep. 02, 2013

Rating: 2

Turn one of my second game, having just deleted an old save. Immediate barbarian attack, wiping out my people.

Plunder Squad

Play Plunder Squad

Aug. 29, 2013

Rating: 0

I do find myself wondering why I'm apparently attacking a gasoline repository.

Crash Town

Play Crash Town

Aug. 28, 2013

Rating: 10

I'm a pizza guy IRL. I've seen people who drive like the inhabitants of Crash Town. It's a little hard to deliberately save those inattentive swerving mobile hazards.

Red Extinction

Play Red Extinction

Aug. 21, 2013

Rating: 2

The first time you kill any specific boss on Insane should probably consistently yield a purple item.

Viktor the Nth

Play Viktor the Nth

Aug. 21, 2013

Rating: 1

Did it occur to anyone else that the (technically second-to-last, considering that he's already named his son) Viktor has to go back over the mountain to get his kid (and presumably the rest of his family) or they'll just assume he died like all of his ancestors? Then a third time to get back to the warmer lands. Poor Viktor. Also, my second playthrough, I got through with only two years left on Viktor the 9th.

Developer response from catavento_games

Lol it is true. But maybe every Viktor carries a flare gun on himself to signal to the others that he found the promised land xD

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