Beat it. Done. Not really worth the time it took. Seemed more like a sociology experiment - "Let's give people a goal and make it progressively more frustrating while offering discouragement and no reward. See how many make it."
Premium content? What?? Well, considering that I've been checking once a week since December to see if it was out and I have Kreds already reserved for it, I *GUESS* I can spend those Kreds on this excellent game.
FrozenFire - Some people are living in stone-age conditions right now. The people you encounter in the game could be refugees, or cut off from the rest of humanity. You're right about the volcano, though - blocking it might delay the eruption, but pressure will eventually build up to the point that it explodes - possibly being worse than if it wasn't blocked.
Huh. Everything stacks, so far as I can tell. And I mean *everything* so far. Two totems overlapping the same tower? Twice the effect. Two energy chasms, upgraded? Double-upgraded fire rate. Two cursed cemeteries? Four skeletons per manor.
Most of the challenges are aggravating because the player has almost no ability to influence what goes on - and can't anticipate what's going to happen, given that encounters with creeps, etc, are random.
There IS an option to wrestle without ice levels. Also, what worked for me was short hops - less than half a second. Could have just been luck, but...try it!
Some items are REALLY useful. Others are not in the slightest. Disenchanting, for example, is utterly useless. If you buy the max efficiency disenchanter, you're paying 67 gold to convert each item (of indeterminate value) into a single 38 gold resource. You are LITERALLY better off throwing all those items away and just buying the common resources - except that the send-home pouches exist, which means you have a better alternative already. It's possible that building skill may give you better resources but the cost of getting there ensures that it's not worth it.
Barbarians are relatively weak and frustrating to play. No ability to heal and their ultimate compares poorly to Grand Transformation or Call of the Grave. Damage enemies by half? Great! But also damages your own guys by about half as much for FREE! No thanks. Sandworms are also lackluster and there's no upgrade for Assassins - which admittedly hold their own fairly well in the final battle. Really good siege, but that only applies in a couple of missions - the rest, you can't build them until you've already got an army.
My first run, considering the name of the game, I figured, "Why fire at all?"
As I suspected, that's the good ending. If you manage to wipe out all aliens, you can get the bad ending as well.
Temple is best when you sacrifice other towers with it. Like, 30k worth of bombs, 10k of wizards, 10k of ice, 10k of glue, 30k of anything else. Price you paid is what counts, apparently. It will eat ALL towers in its range when you convert to temple, so be careful - but it's waaay better than anything else you can make.
I keep checking back in case the warp core gets changed to provide its bonus at 100%. That speaks to how much fun I had with the game before that point, and how disgusted I was to walk away from it when that happened.
Okay, it turns out that it's about 1/4 as difficult on a slow machine as opposed to a fast one. I'm not sure if there's any glitches involved (e.g. defensive laser firing faster relative to game), but when I used a CPU killer to bring my computer to half speed, I killed Atropos on my first try and got through three of the bosses in the boss rush.
That said, to the maker: NOTHING for the warp core until the boss rush is done? Nuts to that, and -2 to the game's star rating from me if that's not changed. I don't want to get the ultimate weapon after there's nothing worth killing left; I want to USE it on the hardest fights.
Also, by the time I'm ready to try the boss rush, there's nothing to spend anything on anymore.
Noted :) We'll see how we can improve on that!