Gem improvement suggestion: Give different traits to the gem colors. Gems no longer fuse upward into different colors. Upgrades allow you to use more than one gem when making a pick, and add one or more gem to a finished pick to top things off.
Wow. Things glitch harder than I thought when you're in absurd prestige - to the point that buying an upgrade may actually cost negative prestige points, causing other upgrades that you can't afford to become affordable.
I took the game to its absurd extreme. 39 levels of Refactored Protium used to fill the game board results in an explosion that I can only assume destroys the planet the reactor was on, as the statistics page is now blank and prestiging doesn't work - although the option is given, I don't wind up gaining the 9 quintillion prestige points that it offers me.
The Bolshevik Muppet strategy (turn reactor into great big crater by filling it with advanced fuel just to earn prestige) still works - in fact it's gotten better, with Discurrium. I tried to fill it with quad Stavrium but couldn't afford it; still, my half-full reactor netted me 124 million prestige.
Still some balance issues, like the marketplace having so poor a rate of exchange that I can't see it becoming worth it, especially considering that it takes one billion coins to improve it once - let alone the fifty times it'd take to max it out. Perhaps make market stalls endure past colony level, but make them have a maximum you can build per colony?
Also, my villagers occasionally get unassigned and set to idle. I think it's related to the event system - I had everyone (or most everyone) hunting, lost someone to wolves, and everyone assigned to food production unassigned themselves.
I'll be evaluating feedback for the marketplace and tweak it more over the next weeks. And yes, I need to work a bit on the population loss events to make them work in a friendlier manner
@TylerL45 - It appears to have a sweet spot in the middle of it all, at around 10 levels of heat production upgrade. Too low and you won't get any EPs at all; too high and you've got better things to do; just right and you'll get an hour's worth of EPs in a couple seconds.
Step one: Get a lot of money. Not too hard. Step 2: Clear the grid and pause the game. Step 3: Fill the grid with Quad Protium Cells, note your current prestige, then unpause. Step 4: After the earth-shattering Kaboom, check your prestige again. It's lucrative, but I feel like a supervillain.
Doesn't seem like some of the Outpost upgrades work. The Hunter one, to be specific, seemed useful - but enemies still give the same amount when killed.
If you use Transmute on an ingredient, you can stack it with an un-transmuted version of itself when crafting. This allows for greater focus when enchanting gear and making potions.
Morale remains an issue. Entire party's at 51% except a few mercenaries that I'm paying more. Food is supposed to have an effect but they're eating beef, lamb and milk and morale hasn't changed one bit. I can change how *much* food they eat, but morale bonuses to AP are quickly eaten by the penalties gained from each person weighing 200 kilos.
Suggestion: The first click - and only the first click - on a Filcher should reset its timer. That would cut down on 'switch back to game, Oooh, Filcher, aaand it's gone after two clicks' moments.
I'm at 190 choppers, 200 planes, and 250+ of everything else. I have every useful upgrade (none of the speedster, for example). At my current rate it'll take me at least five more days to open up the portal entirely because of the scaling. Most of the late game upgrades are absurd, either because the price is a full day's income or because the effect is about a 1% increase in income. Sometimes both.
I'll be evaluating feedback for the marketplace and tweak it more over the next weeks. And yes, I need to work a bit on the population loss events to make them work in a friendlier manner