Please revisit the super jump. It does indeed make it difficult-to-impossible to jump into a hole that's only one block above your start position; tapping jump doesn't give you a small enough jump to make it in.
I think the real issue with the AI's rapid retreats is not what it DOES, which is pretty intelligent, but rather that there's no apparent cost. A disengaging fleet is likely to take a few extra hits as it runs; this might be the balance that the AI needs to get less annoying.
Source is http://www.explodingrabbit.com/games/super-mario-bros-crossover - and yes, they do give permission for anyone to post it to other sites. Not sure it's within Kongregate's rules, though - they appear to mandate that you have to own the rights to the game. http://www.kongregate.com/pages/terms under ownership of posted content.
thanks for explaining that and thinking before posting i thought this was broken so i reposted it it got so much hate and i had to reply to so many comments pointing that out thanks for thinking about it before posting and yes i removed the other game i think you got to message kong and have them remove it :P
Bug, but unable to reproduce it: Once, on entering stage 2 via max rage launch, the monk followed my cursor instead of falling, allowing me to combo at will until I grabbed a powerup. Like if I had the razorblade, but I didn't. I'd reached stage 3 on razorblade powerup the previous launch, if that helps.
So happiness is doomed to go down as civilization advances, the market is so restrictive, unexplained and slow as to be useless, and the palace provides no benefit, just an income drain. Also, advancing ages gives me a golden age but golden ages don't seem to do anything.
Okay - trying to provide helpful criticism. I go through the first patch of levels and they keep feeling like tutorial levels - very simple solutions - but they introduce things without explaining them. The clock is easy to understand, but nothing so far has cost me 'hearts' so I don't know why I need more. I have no idea what the white flask is. When I finally reach a level that requires a little effort, time runs out on me because the keyboard-only controls that don't allow you to hold down a key are slow to do what I tell them to do.
I think people are misunderstanding because the concept is counter-intuitive. Every five minutes ALL non-immortal org members die. Doesn't matter if you bought the specific org members five seconds or four minutes and fifty-nine seconds ago, when the five minute mark hits they're all gone. That does mean that if you're unlucky you can spend half your crystal buying members and have them die before you can click to make them immortal.
To elaborate on a previous post, it cost 100,000 to increase the amount of mining per click by two. The average value of the minerals I gain per click (max value 100 right now) is 27, so my average gain per click is about 50. That's two thousand clicks to pay back my initial investment, not even counting the selling. That tells me right then that maxing everything is balanced as a time sink rather than as a reward.
Pickaxe and Outfit at 11. Mineral knowledge at 14. Cooking at 5. Crossbow at 1. Explosives at 11. Miner hired and raised to 13. Fisherman hired, no point to any form of upgrades for fishing past that. Selling and autoselling high but they give so little per upgrade that they're barely worth anything - but then, neither's anything else. Logger as high as I can afford, but since cash is useless for anything else at this point...
The game suffers from a problem that I've seen many other places. Upgrade effects don't scale up as their costs do, and sooner than you think, the best thing to do is stop upgrading your economy and just finish the game.
So very, very short, with little depth. If it's a demo, it makes a good proof of concept. I particularly liked the ECG as representative of your character's health - these ghosts can't physically harm him, not directly, but they can scare him to death. Give him a moment to recover and he calms right down.
I will smooth that out in the sequel, I definitely see it as more of a power down in most cases.