Could REALLY use the "how close am I to beating a challenge" indication, as 25bharoldsen has said. I thought I was close to beating this challenge yesterday afternoon. About 20 hours later I'm still not finished.
We're adding the "time until next challenge completion" in the upcoming Omega Challenge Update! It will consist of both a timer and a progress bar, just like the factor boosts.
Sometimes it's fun to think of reasons why it costs so much to hire someone for a relatively basic job. Right now I'm funding space exploration to find another writer.
What's the timer on the autosave? I've had it happen a couple of times now that I've bought a higher tier unit before closing the game and when I come back it hadn't saved my buying of the higher tier.
Could the tooltip be moved AWAY from the magic? I want to be able to see both how much a monster's earning and whether I have enough money to buy more.
I don't really see the use of the "waste more time" upgrade, seeing as it also increases the cooldown time. Though maybe it'll be useful once I prestige and more upgrades are added?
Gathering Grounds tooltip is a bit deceptive, it seems to improve the buff by 5% which is only x2 on the first level. I expected it to be +10% on the second level.
The Gem Upgrade for multiplying gems earned for mining highest damageable object feels like it's of iffy usability at best.
I can't check how much damage a single "hit" from automining does so increasing my damage is a constant enormous gamble on whether it'll increase my gem income or practically cripple it because SUDDENLY I can damage the next tier.
Honestly that was more entertaining than I was expecting. One level was a bit annoying though, I think it was the 2nd or 3rd from the last one? The one where you need to balance a dime on a quarter so another dime can climb on top and go left to fulfill its calling of becoming a nickel.
If I'm actively looking at the game my CPU usage shoots up to 70% but if I scroll down or switch tabs it reverts to a more manageable number. If it sitll progresses when I'm not looking it'd be fine but I'm not sure whether or not it does.
Finally got level 21. Use rectangle + green to color the bottom, rectangle + red to color the right, rectangle + blue to color the top. ¾ circle + purple, leave bottom left clear. ¾ circle with a hole + red, leave top right clear. Circle + square to finish it.
Level 21 just isn't "clicking" for me. Maybe I'll be able to figure it out if/when "undo" gets added to the game. Or maybe it's 20? I'm not quite sure, might help if the level menu had numbers as well.
Does the +movement prestige also increase skills' cooldown rate? If not it's quite the trade-off, at least at lower levels. Also, is there a "reset skill levels" button somewhere? I wanted to spend enough points on Vampiric Attack to make it decent but it seems like that's not going to happen any time soon and now I'd like to try other stuff.
We're adding the "time until next challenge completion" in the upcoming Omega Challenge Update! It will consist of both a timer and a progress bar, just like the factor boosts.