Aah, so it hasn't been updated yet? Noted, I'll check back later. Maybe. If it shows up on the front page as updated. The fact I checked now is a coincidence.
It'd be nice if I knew my character's actual stats rather than a vague estimate derived from upgrades and their levels. Not a clue what my actual crit rate and modifier are.
Seems like the /s display is based off of your production at the time you buy a producer instead of being updated by your actual total production. This makes the display almost entirely useless seeing as it'll be incorrect after you buy a couple of upgrades.
I see the rocket tower is still here. I have, so far, never figured out WHEN it's useful. Low fire rate, okay range, can't really gauge the splash. The basic gun turret just seems so much better with even a single extra shot upgrade.
Ok, yeah, early stages of the game can certainly use some changes to make it more of a steep hill instead of a straight cliff. Several ways to do so come to mind: 1. reduce the price increase amount for each following Alpha pin. (showing the required total as a number instead of a percentage would also be neat) 2. another way of earning pins. There's crafting but the price increases linearly and ends up taking ridiculous amounts of farming. 3. Reduce increases of the enemy's strength. There's probably more options (maybe introduce a support Pin earlier? Currently the first formation you unlock seems very underwhelming) but not any I can provide a real opinion on.
Thx for your feedback. I increased first 4 maps materials dropped (doubled in some cases) and increased starting bag limit to 15, that should reduce the mat farming during early game. I will continue balancing the game!
What's with the difficulty curve on this thing? I just beat the Pit Lord and the first mob I encounter afterwards can wipe the party in two attacks.
Meanwhile I still can't upgrade HP or armor.
I feel like the birth/death rate is off. I expect 300 rats with a birth of about 80% to grow in numbers MUCH more quickly than they actually do. Is there a hard limit of just one at a time?
Hello - Thanks for your feedback; There is an issue with the BR and DR's, I'm already working on the fix and some performance problems (They'll be uploaded as soon as they're ready). Yes you can only have one born or die per tick. I have also used some better encryption to stop people hacking this game so easily. Aiming for a public release tonight or by the morning.
Ok, currently there's a bit of a bug where the zombies seem to slow down if they're following behind a civilian in a straight line. I GUESS it's because they're only trying to reach the edge of a civilian instead of really trying to catch up to them so they don't go at full speed when they're close?
okie I finally updated it here. :D